Releases: GPUOpen-Drivers/AMDVLK
Releases · GPUOpen-Drivers/AMDVLK
v-2020.Q2.2
Driver installation instruction
2020-4-30 update
New feature and improvement
- Enable pipeline binary cache by default
- Support VK_MEMORY_PROPERTY_PROTECTED_BIT
- Shadow of Tomb Raider benchmark performance tuning
Issue fix
- ANGLE conformance test functional_transform_feedback crash
- [RGP] incorrect start/stop frame/tag values reported back to SQTT file
- EDID parsing bugs for HDR support
v-2020.Q2.1
Driver installation instruction
2020-4-16 update
New feature and improvement
- Enable Renoir support
- Update api version to 1.2.135
- Add limitation on cache directory size
- Add panel setting to disable AMD Vendor extensions
Issue fix
- The issue that scratch allocations, once multiplied for wave size, could be under the WaveSize granularity
v-2020.Q1.4
Driver installation instruction
2020-3-26 update
New feature and improvement
- Enable Immediate and Mailbox mode for direct display
Issue fix
- SPM issues
v-2020.Q1.3
Driver installation instruction
2020-3-12 update
New feature and improvement
- Enable flip by default
- Support VK_EXT_post_depth_coverage extension
- Support VK_EXT_texel_buffer_alignment extension
- Support VK_KHR_non_semantic_info extension
- Performance tuning for Thrones of Britannia, Talos principle and Serious sam
- Update api version to 1.2.133
Issue fix
- Corruption in non power of two compressed textures on Gfx9 and Gfx10 when using the CopyImage2DMipLevel shader
v-2020.Q1.2
Driver installation instruction
2020-2-21 update
New feature and improvement
- Update api version to 1.2.131
- Disable VK_IMAGE_CREATE_SPARSE_BINDING_BIT for images with YUV format
- Support barrier for streamout buffer
- Add a new type FmaskOnly for Image MetadataMode which makes color msaa Image only have Cmask/Fmask metadata
- Avoid issue TCC metadata cache invalidation for image without metadata
- Allow compressed copySrc layout for color msaa image that supports MetaDataTexFetch
- Add wave32 support for indirect command generator dispatches
- Disable DCC on mipmap array resource by default and adjust the UseDCC validation logic
Issue fix
- Vk GPA extension not returning correct return code
- Clearing 3D image views (created from 3D PRT images) via clear load ops does not work as expected
- Image corruption during memory defrag copy (Corrupt non power of 2 textures)
- Random failure with XFBCaptureAndVerifyOnHost test cases when using vkDrawIndirectByteCountEXT() draw calls
- A minor logic error causing a whole bunch of extra updates to DCC state metadata inside PAL barriers
- A bug of DCC constant encoding
- CTS 1.2 api.image_clearing..clear_depth_stencil_ random failures on Linux for asics before gfx10
v-2020.Q1.1
Driver installation instruction
2020-1-21 update
New feature and improvement
- Update the api version to 1.1.130
- Performance tuning for Rise of Tomb Raider and DiRT4
Issue fix
- Corruption observed while running vkmark
- Memory leak in llpc
- Wrong result of interpolateAtSample/AtOffset
- CTS failure in dEQP-VK.draw.scissor.16*
v-2019.Q4.5
Driver installation instruction
2019-12-19 update
New feature and improvement
- Enable VK_KHR_shader_float_controls extension
- Enable VK_KHR_separate_depth_stencil_layouts extension
- Enable VertexAttributeInstanceRateZeroDivisor
- Remove a workaround for the issue that Elite Dangerous game is too bright
- Update the api version to 1.1.129
Issue fix
- Performance drop issue of vkmark and vkcube when flip is enabled
- Crash triggered by Sparse bind + timeline semaphores
v-2019.Q4.4
Driver installation instruction
2019-12-12 update
New feature and improvement
- Enable VK_EXT_pipeline_creation_feedback extension
- Enable SUBGROUP_CLUSTER_SUPPORT
- Performance optimization for Dawn of War 3
Issue fix
- Few CTS failures for Navi14
- An issue of VK_EXT_vertex_attribute_disivor (divisor == 0)
v-2019.Q4.3
Driver installation instruction
2019-11-25 update
New feature and improvement
- Add Navi14 support
- Support VK_EXT_pipeline_creation_feedback extension
- Support VK_EXT_shader_demote_to_helper_invocation extension
- Shader performance tuning for TOTALWAR WARHAMMER II and DiRT4
- Update Vulkan headers to 1.1.127
Issue fix
- spirv_assembly.instruction.compute.float_controls.independence_settings.independence_settings test failures
- dEQP-VK.pipeline.depth_range_unrestricted.d32_sfloat test failure
- dEQP-VK.spirv_assembly.instruction.graphics.float_controls.fp32.input_args.denorm_mmulm_var_preserve_vert test failures
- dEQP-VK.transform_feedback.fuzz.*.all_unordered_and_missing.56 test failures
- dEQP-VK.transform_feedback.fuzz* test failures on Gfx7
v-2019.Q4.2
Driver installation instruction
2019-11-7 update
New feature and improvement
- Support VK_KHR_shader_subgroup_extended_types extension
- Support VK_KHR_pipeline_executable_properties extension
- Support VK_KHR_TIMELINE_SEMAPHORE extension
- Support VK_KHR_SHADER_CLOCK extension
- Support VK_KHR_SPIRV_1_4 extension
- Enable computeFullSubgroups support
- Switch vk pipeline cache to PAL pipeline binary cache
- Shader tuning for game Rise of Tomb Raider
Issue fix
- RPCS3 not working or hang
- dEQP-VK.glsl.builtin.precision_fp16_storage*.frem.compute.* test failure
- transform_feedback.simple.xfb_* - clip and cull tests failure