Skip to content

Commit ad52ce5

Browse files
committed
Implement ep2_outland_06a
1 parent 6441c87 commit ad52ce5

File tree

1 file changed

+17
-2
lines changed

1 file changed

+17
-2
lines changed

gamemode/gametypes/hl2ep2/mapscripts/ep2_outland_06a.lua

Lines changed: 17 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -34,17 +34,32 @@ MAPSCRIPT.EntityFilterByName = {
3434
["global_newgame_template_base_items"] = true,
3535
["global_newgame_template_local_items"] = true,
3636
["playerclip_powerroom"] = true,
37+
["playerclip_elevator"] = true,
38+
["teleport_jeep"] = true,
39+
["fade_start"] = true,
3740
}
3841

3942
MAPSCRIPT.GlobalStates = {
4043
}
4144

4245
MAPSCRIPT.Checkpoints = {
46+
{
47+
Pos = Vector(-1763.0, -9607.42, -1536),
48+
Ang = Angle(0, 109, 0),
49+
RenderPos = Vector(-1814.464355, -9021.433594, -1556.093262),
50+
Trigger = {
51+
Pos = Vector(-1312.065430, -9076.086914, -1576.651123),
52+
Mins = Vector(-100, -100, 0),
53+
Maxs = Vector(100, 100, 100)
54+
},
55+
Vehicle = {
56+
Pos = Vector(-1724.15, -9506.5, -1533),
57+
Ang = Angle(0, 40, 0),
58+
},
59+
},
4360
}
4461

4562
function MAPSCRIPT:PostInit()
46-
print("-- Incomplete mapscript --")
47-
4863
-- Power room checkpoint
4964
local cp1_powerroom = GAMEMODE:CreateCheckpoint(Vector(-3330, -9731, -1519))
5065
ents.WaitForEntityByName("trigger_alyx_standby", function(ent)

0 commit comments

Comments
 (0)