@@ -34,17 +34,32 @@ MAPSCRIPT.EntityFilterByName = {
3434 [" global_newgame_template_base_items" ] = true ,
3535 [" global_newgame_template_local_items" ] = true ,
3636 [" playerclip_powerroom" ] = true ,
37+ [" playerclip_elevator" ] = true ,
38+ [" teleport_jeep" ] = true ,
39+ [" fade_start" ] = true ,
3740}
3841
3942MAPSCRIPT .GlobalStates = {
4043}
4144
4245MAPSCRIPT .Checkpoints = {
46+ {
47+ Pos = Vector (- 1763.0 , - 9607.42 , - 1536 ),
48+ Ang = Angle (0 , 109 , 0 ),
49+ RenderPos = Vector (- 1814.464355 , - 9021.433594 , - 1556.093262 ),
50+ Trigger = {
51+ Pos = Vector (- 1312.065430 , - 9076.086914 , - 1576.651123 ),
52+ Mins = Vector (- 100 , - 100 , 0 ),
53+ Maxs = Vector (100 , 100 , 100 )
54+ },
55+ Vehicle = {
56+ Pos = Vector (- 1724.15 , - 9506.5 , - 1533 ),
57+ Ang = Angle (0 , 40 , 0 ),
58+ },
59+ },
4360}
4461
4562function MAPSCRIPT :PostInit ()
46- print (" -- Incomplete mapscript --" )
47-
4863 -- Power room checkpoint
4964 local cp1_powerroom = GAMEMODE :CreateCheckpoint (Vector (- 3330 , - 9731 , - 1519 ))
5065 ents .WaitForEntityByName (" trigger_alyx_standby" , function (ent )
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