Skip to content

Latest commit

 

History

History
62 lines (47 loc) · 2.04 KB

File metadata and controls

62 lines (47 loc) · 2.04 KB

GDSC VIT

WASDE Interpretor for Unity

A sample implementation of the WASDE dialogue system.

Features

  • Sample dialogue system for unity

Dependencies

  • Newtonsoft Json

Running

import the unity package into unity 2023+

move the prefab into your scene and import the json files outputted by the editor to the project. Then call the DialogueTreeInterpreter.StartDialogue(TextAsset t) method to start the dialogue. make use of the dialogue callbacks to add events to the dialogue.

Contributors

graphicmismatch (Rayan Madan)

graphicmismatch(Rayan Madan)

GitHub LinkedIn

Made with ❤ by GDSC-VIT