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  • We need our own capnp compiler plugin.

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  • First things first, we need to be able to serialize and deserialize objects to the Cap'n Proto format. My goal for this is to develop a "low level" implementation of this that is as efficient as we can get in C#. I don't mind using `unsafe` in need be. We'll use this to build an easier to use serialization and deserialization later later. Ideally, I'd like this layer to be compatible with AOT compilation as well.

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