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Currently, all text-based messages sent to clients by Evennia's weblclient/websocket portal are HTML formatted. Godot doesn't have a good way to deal with HTML, so ALPACASclient is just going to have to ignore supporting it for right now. It seems like a more valuable use of my time to move forward with only supporting servers that have the ALPACASgame portal installed. Support for Evennia in an "out-of-the-box" is still a major goal of the project -- it's listed first in the README for a reason.
A major driver of this decision is this PR for Evennia. If it gets merged, then a bunch of my work from now on in alpacas.gd (0.1.0.8+) should be able to be copied over to evennia.gd pretty easily. If I avoid adding server features beyond the portal, it can theoretically all be simply copied over with some minor edits.
The text was updated successfully, but these errors were encountered:
Currently, all text-based messages sent to clients by Evennia's weblclient/websocket portal are HTML formatted. Godot doesn't have a good way to deal with HTML, so ALPACASclient is just going to have to ignore supporting it for right now. It seems like a more valuable use of my time to move forward with only supporting servers that have the ALPACASgame portal installed. Support for Evennia in an "out-of-the-box" is still a major goal of the project -- it's listed first in the README for a reason.
A major driver of this decision is this PR for Evennia. If it gets merged, then a bunch of my work from now on in alpacas.gd (0.1.0.8+) should be able to be copied over to evennia.gd pretty easily. If I avoid adding server features beyond the portal, it can theoretically all be simply copied over with some minor edits.
The text was updated successfully, but these errors were encountered: