|
| 1 | +from getkey import getkey, keys |
| 2 | +import random |
| 3 | +from datetime import datetime, timedelta |
| 4 | +import time |
| 5 | +import threading |
| 6 | + |
| 7 | +from inputmodule.inputmodule import ( |
| 8 | + GameControlVal, |
| 9 | + send_command, |
| 10 | + CommandVals, |
| 11 | + Game, |
| 12 | +) |
| 13 | +from inputmodule.inputmodule.ledmatrix import ( |
| 14 | + show_string, |
| 15 | + WIDTH, |
| 16 | + HEIGHT, |
| 17 | + render_matrix, |
| 18 | +) |
| 19 | + |
| 20 | +# Constants |
| 21 | +ARG_UP = 0 |
| 22 | +ARG_DOWN = 1 |
| 23 | +ARG_LEFT = 2 |
| 24 | +ARG_RIGHT = 3 |
| 25 | +ARG_QUIT = 4 |
| 26 | +ARG_2LEFT = 5 |
| 27 | +ARG_2RIGHT = 6 |
| 28 | + |
| 29 | +# Variables |
| 30 | +direction = None |
| 31 | +body = [] |
| 32 | + |
| 33 | + |
| 34 | +def opposite_direction(direction): |
| 35 | + if direction == keys.RIGHT: |
| 36 | + return keys.LEFT |
| 37 | + elif direction == keys.LEFT: |
| 38 | + return keys.RIGHT |
| 39 | + elif direction == keys.UP: |
| 40 | + return keys.DOWN |
| 41 | + elif direction == keys.DOWN: |
| 42 | + return keys.UP |
| 43 | + return direction |
| 44 | + |
| 45 | + |
| 46 | + |
| 47 | +def snake_keyscan(): |
| 48 | + global direction |
| 49 | + global body |
| 50 | + |
| 51 | + while True: |
| 52 | + current_dir = direction |
| 53 | + key = getkey() |
| 54 | + if key in [keys.RIGHT, keys.UP, keys.LEFT, keys.DOWN]: |
| 55 | + # Don't allow accidental suicide if we have a body |
| 56 | + if key == opposite_direction(current_dir) and body: |
| 57 | + continue |
| 58 | + direction = key |
| 59 | + |
| 60 | + |
| 61 | +def snake_embedded_keyscan(dev): |
| 62 | + while True: |
| 63 | + key_arg = None |
| 64 | + key = getkey() |
| 65 | + if key == keys.UP: |
| 66 | + key_arg = GameControlVal.Up |
| 67 | + elif key == keys.DOWN: |
| 68 | + key_arg = GameControlVal.Down |
| 69 | + elif key == keys.LEFT: |
| 70 | + key_arg = GameControlVal.Left |
| 71 | + elif key == keys.RIGHT: |
| 72 | + key_arg = GameControlVal.Right |
| 73 | + elif key == "q": |
| 74 | + # Quit |
| 75 | + key_arg = GameControlVal.Quit |
| 76 | + if key_arg is not None: |
| 77 | + send_command(dev, CommandVals.GameControl, [key_arg]) |
| 78 | + |
| 79 | + |
| 80 | +def game_over(dev): |
| 81 | + global body |
| 82 | + while True: |
| 83 | + show_string(dev, "GAME ") |
| 84 | + time.sleep(0.75) |
| 85 | + show_string(dev, "OVER!") |
| 86 | + time.sleep(0.75) |
| 87 | + score = len(body) |
| 88 | + show_string(dev, f"{score:>3} P") |
| 89 | + time.sleep(0.75) |
| 90 | + |
| 91 | + |
| 92 | +def pong_embedded(dev): |
| 93 | + # Start game |
| 94 | + send_command(dev, CommandVals.StartGame, [Game.Pong]) |
| 95 | + |
| 96 | + while True: |
| 97 | + key_arg = None |
| 98 | + key = getkey() |
| 99 | + if key == keys.LEFT: |
| 100 | + key_arg = ARG_LEFT |
| 101 | + elif key == keys.RIGHT: |
| 102 | + key_arg = ARG_RIGHT |
| 103 | + elif key == "a": |
| 104 | + key_arg = ARG_2LEFT |
| 105 | + elif key == "d": |
| 106 | + key_arg = ARG_2RIGHT |
| 107 | + elif key == "q": |
| 108 | + # Quit |
| 109 | + key_arg = ARG_QUIT |
| 110 | + if key_arg is not None: |
| 111 | + send_command(dev, CommandVals.GameControl, [key_arg]) |
| 112 | + |
| 113 | + |
| 114 | +def game_of_life_embedded(dev, arg): |
| 115 | + # Start game |
| 116 | + # TODO: Add a way to stop it |
| 117 | + print("Game", int(arg)) |
| 118 | + send_command(dev, CommandVals.StartGame, [Game.GameOfLife, int(arg)]) |
| 119 | + |
| 120 | + |
| 121 | +def snake_embedded(dev): |
| 122 | + # Start game |
| 123 | + send_command(dev, CommandVals.StartGame, [Game.Snake]) |
| 124 | + |
| 125 | + snake_embedded_keyscan(dev) |
| 126 | + |
| 127 | + |
| 128 | +def snake(dev): |
| 129 | + global direction |
| 130 | + global body |
| 131 | + head = (0, 0) |
| 132 | + direction = keys.DOWN |
| 133 | + food = (0, 0) |
| 134 | + while food == head: |
| 135 | + food = (random.randint(0, WIDTH - 1), random.randint(0, HEIGHT - 1)) |
| 136 | + |
| 137 | + # Setting |
| 138 | + WRAP = False |
| 139 | + |
| 140 | + thread = threading.Thread(target=snake_keyscan, args=(), daemon=True) |
| 141 | + thread.start() |
| 142 | + |
| 143 | + prev = datetime.now() |
| 144 | + while True: |
| 145 | + now = datetime.now() |
| 146 | + delta = (now - prev) / timedelta(milliseconds=1) |
| 147 | + |
| 148 | + if delta > 200: |
| 149 | + prev = now |
| 150 | + else: |
| 151 | + continue |
| 152 | + |
| 153 | + # Update position |
| 154 | + (x, y) = head |
| 155 | + oldhead = head |
| 156 | + if direction == keys.RIGHT: |
| 157 | + head = (x + 1, y) |
| 158 | + elif direction == keys.LEFT: |
| 159 | + head = (x - 1, y) |
| 160 | + elif direction == keys.UP: |
| 161 | + head = (x, y - 1) |
| 162 | + elif direction == keys.DOWN: |
| 163 | + head = (x, y + 1) |
| 164 | + |
| 165 | + # Detect edge condition |
| 166 | + (x, y) = head |
| 167 | + if head in body: |
| 168 | + return game_over(dev) |
| 169 | + elif x >= WIDTH or x < 0 or y >= HEIGHT or y < 0: |
| 170 | + if WRAP: |
| 171 | + if x >= WIDTH: |
| 172 | + x = 0 |
| 173 | + elif x < 0: |
| 174 | + x = WIDTH - 1 |
| 175 | + elif y >= HEIGHT: |
| 176 | + y = 0 |
| 177 | + elif y < 0: |
| 178 | + y = HEIGHT - 1 |
| 179 | + head = (x, y) |
| 180 | + else: |
| 181 | + return game_over(dev) |
| 182 | + elif head == food: |
| 183 | + body.insert(0, oldhead) |
| 184 | + while food == head: |
| 185 | + food = (random.randint(0, WIDTH - 1), |
| 186 | + random.randint(0, HEIGHT - 1)) |
| 187 | + elif body: |
| 188 | + body.pop() |
| 189 | + body.insert(0, oldhead) |
| 190 | + |
| 191 | + # Draw on screen |
| 192 | + matrix = [[0 for _ in range(HEIGHT)] for _ in range(WIDTH)] |
| 193 | + matrix[x][y] = 1 |
| 194 | + matrix[food[0]][food[1]] = 1 |
| 195 | + for bodypart in body: |
| 196 | + (x, y) = bodypart |
| 197 | + matrix[x][y] = 1 |
| 198 | + render_matrix(dev, matrix) |
| 199 | + |
| 200 | + |
| 201 | +def wpm_demo(dev): |
| 202 | + """Capture keypresses and calculate the WPM of the last 10 seconds |
| 203 | + TODO: I'm not sure my calculation is right.""" |
| 204 | + start = datetime.now() |
| 205 | + keypresses = [] |
| 206 | + while True: |
| 207 | + _ = getkey() |
| 208 | + |
| 209 | + now = datetime.now() |
| 210 | + keypresses = [x for x in keypresses if (now - x).total_seconds() < 10] |
| 211 | + keypresses.append(now) |
| 212 | + # Word is five letters |
| 213 | + wpm = (len(keypresses) / 5) * 6 |
| 214 | + |
| 215 | + total_time = (now - start).total_seconds() |
| 216 | + if total_time < 10: |
| 217 | + wpm = wpm / (total_time / 10) |
| 218 | + |
| 219 | + show_string(dev, " " + str(int(wpm))) |
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