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Graphic.cpp
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#include "Graphic.h"
Graphic::Graphic(RenderType type)
{
switch (type)
{
case RenderType::SDL:
{
std::cout << "Creating SDLWindow" << std::endl;
win = SDL_CreateWindow("ProjectZ", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, Settings::Graphics::screenWidth, Settings::Graphics::screenHeight, SDL_WINDOW_SHOWN);
renderer = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
break;
}
case RenderType::OGL:
{
std::cout << "Creating OGLWindow" << std::endl;
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); // specify OpenGL version
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2); // 3.2
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
win = SDL_CreateWindow("Project Z", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, Settings::Graphics::screenWidth, Settings::Graphics::screenHeight, SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL);
renderer = nullptr;
context = SDL_GL_CreateContext(win);
SDL_GL_MakeCurrent(win, context);
SDL_GL_SetSwapInterval(1); // Vsync
glewExperimental = GL_TRUE;
GLenum err = glewInit(); // init Glew (OpenGL extensions)
if(err != GLEW_OK)
std::cout << "Error: " << glewGetErrorString(err) << std::endl;
std::cout << "Using GLEW: " << glewGetString(GLEW_VERSION) << std::endl;
std::cout << "Using OpenGL: " << (char*)glGetString(GL_VERSION) << std::endl;
#if DEBUG
printError("Graphics|Graphics");
#endif
break;
}
}
}
Graphic::~Graphic(void)
{
SDL_DestroyWindow(win);
if(renderer != nullptr)
{
std::cout << "Destructing SDLwindow" << std::endl;
SDL_DestroyRenderer(renderer);
}
else
std::cout << "Destructing OGLwindow" << std::endl;
}
SDL_Window* Graphic::getWindow(void)
{
return win;
}
SDL_Renderer* Graphic::getRenderer(void)
{
return renderer;
}
SDL_GLContext Graphic::getContext(void)
{
return context;
}