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chunk.py
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"""
Handles a single chunk of data (16x16x128 blocks) from a Minecraft save.
For more information about the chunck format:
https://minecraft.wiki/w/Chunk_format
"""
from io import BytesIO
from struct import pack
from math import ceil
import array
# Legacy numeric block identifiers
# mapped to alpha identifiers in best effort
# See https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening
# TODO: move this map into a separate file
block_ids = {
0: 'air',
1: 'stone',
2: 'grass_block',
3: 'dirt',
4: 'cobblestone',
5: 'oak_planks',
6: 'sapling',
7: 'bedrock',
8: 'flowing_water',
9: 'water',
10: 'flowing_lava',
11: 'lava',
12: 'sand',
13: 'gravel',
14: 'gold_ore',
15: 'iron_ore',
16: 'coal_ore',
17: 'oak_log',
18: 'oak_leaves',
19: 'sponge',
20: 'glass',
21: 'lapis_ore',
24: 'sandstone',
30: 'cobweb',
31: 'grass',
32: 'dead_bush',
35: 'white_wool',
37: 'dandelion',
38: 'poppy',
39: 'brown_mushroom',
40: 'red_mushroom',
43: 'stone_slab',
44: 'stone_slab',
47: 'bookshelf',
48: 'mossy_cobblestone',
49: 'obsidian',
50: 'torch',
51: 'fire',
52: 'spawner',
53: 'oak_stairs',
54: 'chest',
56: 'diamond_ore',
58: 'crafting_table',
59: 'wheat',
60: 'farmland',
61: 'furnace',
62: 'furnace',
63: 'sign', # will change to oak_sign in 1.14
64: 'oak_door',
65: 'ladder',
66: 'rail',
67: 'cobblestone_stairs',
72: 'oak_pressure_plate',
73: 'redstone_ore',
74: 'redstone_ore',
78: 'snow',
79: 'ice',
81: 'cactus',
82: 'clay',
83: 'sugar_cane',
85: 'oak_fence',
86: 'pumpkin',
91: 'lit_pumpkin',
101: 'iron_bars',
102: 'glass_pane',
}
def block_id_to_name(bid):
try:
name = block_ids[bid]
except KeyError:
name = 'unknown_%d' % (bid,)
print("warning: unknown block id %i" % bid)
print("hint: add that block to the 'block_ids' map")
return name
# Generic Chunk
class Chunk(object):
"""Class for representing a single chunk."""
def __init__(self, nbt):
self.chunk_data = nbt['Level']
self.coords = self.chunk_data['xPos'],self.chunk_data['zPos']
def get_coords(self):
"""Return the coordinates of this chunk."""
return (self.coords[0].value,self.coords[1].value)
def __repr__(self):
"""Return a representation of this Chunk."""
return "Chunk("+str(self.coords[0])+","+str(self.coords[1])+")"
# Chunk in Region old format
class McRegionChunk(Chunk):
def __init__(self, nbt):
Chunk.__init__(self, nbt)
self.blocks = BlockArray(self.chunk_data['Blocks'].value, self.chunk_data['Data'].value)
def get_max_height(self):
return 127
def get_block(self, x, y, z):
name = block_id_to_name(self.blocks.get_block(x, y, z))
return name
def iter_block(self):
for y in range(0, 128):
for z in range(0, 16):
for x in range(0, 16):
yield self.get_block(x, y, z)
# Section in Anvil new format
class AnvilSection(object):
def __init__(self, nbt, version):
self.names = []
self.indexes = []
# Is the section flattened ?
# See https://minecraft.wiki/w/1.13/Flattening
if version == 0 or version == 1343: # 1343 = MC 1.12.2
self._init_array(nbt)
elif version >= 1631 and version <= 2230: # MC 1.13 to MC 1.15.2
self._init_index_unpadded(nbt)
elif version >= 2566 and version <= 2730: # MC 1.16.0 to MC 1.17.2 (latest tested version)
self._init_index_padded(nbt)
else:
raise NotImplementedError()
# Section contains 4096 blocks whatever data version
assert len(self.indexes) == 4096
# Decode legacy section
# Contains an array of block numeric identifiers
def _init_array(self, nbt):
bids = []
for bid in nbt['Blocks'].value:
try:
i = bids.index(bid)
except ValueError:
bids.append(bid)
i = len(bids) - 1
self.indexes.append(i)
for bid in bids:
bname = block_id_to_name(bid)
self.names.append(bname)
# Decode modern section
# Contains palette of block names and indexes packed with run-on between elements (pre 1.16 format)
def _init_index_unpadded(self, nbt):
for p in nbt['Palette']:
name = p['Name'].value
self.names.append(name)
states = nbt['BlockStates'].value
# Block states are packed into an array of longs
# with variable number of bits per block (min: 4)
num_bits = (len(self.names) - 1).bit_length()
if num_bits < 4: num_bits = 4
assert num_bits == len(states) * 64 / 4096
mask = pow(2, num_bits) - 1
i = 0
bits_left = 64
curr_long = states[0]
for _ in range(0,4096):
if bits_left == 0:
i = i + 1
curr_long = states[i]
bits_left = 64
if num_bits <= bits_left:
self.indexes.append(curr_long & mask)
curr_long = curr_long >> num_bits
bits_left = bits_left - num_bits
else:
i = i + 1
next_long = states[i]
remaining_bits = num_bits - bits_left
next_long = (next_long & (pow(2, remaining_bits) - 1)) << bits_left
curr_long = (curr_long & (pow(2, bits_left) - 1))
self.indexes.append(next_long | curr_long)
curr_long = states[i]
curr_long = curr_long >> remaining_bits
bits_left = 64 - remaining_bits
# Decode modern section
# Contains palette of block names and indexes packed with padding if elements don't fit (post 1.16 format)
def _init_index_padded(self, nbt):
for p in nbt['Palette']:
name = p['Name'].value
self.names.append(name)
states = nbt['BlockStates'].value
num_bits = (len(self.names) - 1).bit_length()
if num_bits < 4: num_bits = 4
mask = 2**num_bits - 1
indexes_per_element = 64 // num_bits
last_state_elements = 4096 % indexes_per_element
if last_state_elements == 0: last_state_elements = indexes_per_element
assert len(states) == ceil(4096 / indexes_per_element)
for i in range(len(states)-1):
long = states[i]
for _ in range(indexes_per_element):
self.indexes.append(long & mask)
long = long >> num_bits
long = states[-1]
for _ in range(last_state_elements):
self.indexes.append(long & mask)
long = long >> num_bits
def get_block(self, x, y, z):
# Blocks are stored in YZX order
i = y * 256 + z * 16 + x
p = self.indexes[i]
return self.names[p]
def iter_block(self):
for i in range(0, 4096):
p = self.indexes[i]
yield self.names[p]
# Chunck in Anvil new format
class AnvilChunk(Chunk):
def __init__(self, nbt):
Chunk.__init__(self, nbt)
# Started to work on this class with MC version 1.13.2
# so with the chunk data version 1631
# Backported to first Anvil version (= 0) from examples
# Could work with other versions, but has to be tested first
try:
version = nbt['DataVersion'].value
if version != 1343 and not (version >= 1631 or version <= 2730):
raise NotImplementedError('DataVersion %d not implemented' % (version,))
except KeyError:
version = 0
# Load all sections
self.sections = {}
if 'Sections' in self.chunk_data:
for s in self.chunk_data['Sections']:
if "BlockStates" in s.keys(): # sections may only contain lighting information
self.sections[s['Y'].value] = AnvilSection(s, version)
def get_section(self, y):
"""Get a section from Y index."""
if y in self.sections:
return self.sections[y]
return None
def get_max_height(self):
ymax = 0
for y in self.sections.keys():
if y > ymax: ymax = y
return ymax * 16 + 15
def get_block(self, x, y, z):
"""Get a block from relative x,y,z."""
sy,by = divmod(y, 16)
section = self.get_section(sy)
if section == None:
return None
return section.get_block(x, by, z)
def iter_block(self):
for s in self.sections.values():
for b in s.iter_block():
yield b
class BlockArray(object):
"""Convenience class for dealing with a Block/data byte array."""
def __init__(self, blocksBytes=None, dataBytes=None):
"""Create a new BlockArray, defaulting to no block or data bytes."""
if isinstance(blocksBytes, (bytearray, array.array)):
self.blocksList = list(blocksBytes)
else:
self.blocksList = [0]*32768 # Create an empty block list (32768 entries of zero (air))
if isinstance(dataBytes, (bytearray, array.array)):
self.dataList = list(dataBytes)
else:
self.dataList = [0]*16384 # Create an empty data list (32768 4-bit entries of zero make 16384 byte entries)
def get_blocks_struct(self):
"""Return a dictionary with block ids keyed to (x, y, z)."""
cur_x = 0
cur_y = 0
cur_z = 0
blocks = {}
for block_id in self.blocksList:
blocks[(cur_x,cur_y,cur_z)] = block_id
cur_y += 1
if (cur_y > 127):
cur_y = 0
cur_z += 1
if (cur_z > 15):
cur_z = 0
cur_x += 1
return blocks
# Give blockList back as a byte array
def get_blocks_byte_array(self, buffer=False):
"""Return a list of all blocks in this chunk."""
if buffer:
length = len(self.blocksList)
return BytesIO(pack(">i", length)+self.get_blocks_byte_array())
else:
return array.array('B', self.blocksList).tostring()
def get_data_byte_array(self, buffer=False):
"""Return a list of data for all blocks in this chunk."""
if buffer:
length = len(self.dataList)
return BytesIO(pack(">i", length)+self.get_data_byte_array())
else:
return array.array('B', self.dataList).tostring()
def generate_heightmap(self, buffer=False, as_array=False):
"""Return a heightmap, representing the highest solid blocks in this chunk."""
non_solids = [0, 8, 9, 10, 11, 38, 37, 32, 31]
if buffer:
return BytesIO(pack(">i", 256)+self.generate_heightmap()) # Length + Heightmap, ready for insertion into Chunk NBT
else:
bytes = []
for z in range(16):
for x in range(16):
for y in range(127, -1, -1):
offset = y + z*128 + x*128*16
if (self.blocksList[offset] not in non_solids or y == 0):
bytes.append(y+1)
break
if (as_array):
return bytes
else:
return array.array('B', bytes).tostring()
def set_blocks(self, list=None, dict=None, fill_air=False):
"""
Sets all blocks in this chunk, using either a list or dictionary.
Blocks not explicitly set can be filled to air by setting fill_air to True.
"""
if list:
# Inputting a list like self.blocksList
self.blocksList = list
elif dict:
# Inputting a dictionary like result of self.get_blocks_struct()
list = []
for x in range(16):
for z in range(16):
for y in range(128):
coord = x,y,z
offset = y + z*128 + x*128*16
if (coord in dict):
list.append(dict[coord])
else:
if (self.blocksList[offset] and not fill_air):
list.append(self.blocksList[offset])
else:
list.append(0) # Air
self.blocksList = list
else:
# None of the above...
return False
return True
def set_block(self, x,y,z, id, data=0):
"""Sets the block a x, y, z to the specified id, and optionally data."""
offset = y + z*128 + x*128*16
self.blocksList[offset] = id
if (offset % 2 == 1):
# offset is odd
index = (offset-1)//2
b = self.dataList[index]
self.dataList[index] = (b & 240) + (data & 15) # modify lower bits, leaving higher bits in place
else:
# offset is even
index = offset//2
b = self.dataList[index]
self.dataList[index] = (b & 15) + (data << 4 & 240) # modify ligher bits, leaving lower bits in place
# Get a given X,Y,Z or a tuple of three coordinates
def get_block(self, x,y,z, coord=False):
"""Return the id of the block at x, y, z."""
"""
Laid out like:
(0,0,0), (0,1,0), (0,2,0) ... (0,127,0), (0,0,1), (0,1,1), (0,2,1) ... (0,127,1), (0,0,2) ... (0,127,15), (1,0,0), (1,1,0) ... (15,127,15)
::
blocks = []
for x in range(15):
for z in range(15):
for y in range(127):
blocks.append(Block(x,y,z))
"""
offset = y + z*128 + x*128*16 if (coord == False) else coord[1] + coord[2]*128 + coord[0]*128*16
return self.blocksList[offset]