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.gitignore

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# This .gitignore file should be placed at the root of your Unity project directory
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#
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# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
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#
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/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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/[Bb]uild/
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/[Bb]uilds/
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/[Ll]ogs/
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/[Mm]emoryCaptures/
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# Asset meta data should only be ignored when the corresponding asset is also ignored
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!/[Aa]ssets/**/*.meta
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# Uncomment this line if you wish to ignore the asset store tools plugin
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# /[Aa]ssets/AssetStoreTools*
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# Autogenerated Jetbrains Rider plugin
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[Aa]ssets/Plugins/Editor/JetBrains*
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# Visual Studio cache directory
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.vs/
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# Gradle cache directory
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.gradle/
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# Autogenerated VS/MD/Consulo solution and project files
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ExportedObj/
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.consulo/
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*.csproj
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*.unityproj
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*.sln
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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*.mdb
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*.opendb
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*.VC.db
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# Unity3D generated meta files
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*.pidb.meta
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*.pdb.meta
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*.mdb.meta
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# Unity3D generated file on crash reports
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sysinfo.txt
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# Builds
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*.apk
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*.unitypackage
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# Crashlytics generated file
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crashlytics-build.properties
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.vscode/launch.json

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{
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"version": "0.2.0",
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"configurations": [
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{
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"name": "Unity Editor",
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"type": "unity",
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"request": "launch"
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},
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{
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"name": "Windows Player",
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"type": "unity",
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"request": "launch"
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},
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{
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"name": "OSX Player",
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"type": "unity",
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"request": "launch"
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},
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{
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"name": "Linux Player",
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"type": "unity",
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"request": "launch"
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},
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{
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"name": "iOS Player",
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"type": "unity",
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"request": "launch"
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},
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{
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"name": "Android Player",
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"type": "unity",
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"request": "launch"
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}
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]
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}

.vscode/settings.json

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{
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"files.exclude": {
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"**/.DS_Store": true,
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"**/*.booproj": true,
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"**/*.meta": true,
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"**/*.pidb": true,
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"**/*.suo": true,
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"build/": true,
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"Build/": true,
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"Library/": true,
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"library/": true,
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"obj/": true,
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"Obj/": true,
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"temp/": true,
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"Temp/": true,
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"UIElementsSchema/": true
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}
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}

LICENSE

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MIT License
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Copyright (c) 2020 Zigurous
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.

README.md

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# Project Title
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> Lorem ipsum dolor sit amet, consectetur adipiscing elit. Mauris nibh elit, iaculis id condimentum vitae, efficitur nec lorem. Nam convallis ligula vitae velit porta interdum. Donec euismod sem ligula, aliquet lacinia eros mollis molestie. Maecenas et enim mollis lacus ultrices consequat. Quisque vehicula id neque sit amet placerat. Etiam posuere vel ipsum vel tincidunt. Nulla et efficitur urna. Phasellus varius gravida velit non commodo. Vivamus sagittis commodo nibh vitae posuere.
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- **Difficulty**:
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- **Topics**:
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- **Version**: Unity 2019.4.13f1
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- **Author**: [@adamgraham](https://github.com/adamgraham)
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- [**Source Code**](https://github.com/zigurous)

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