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1st back-up. This commits all files present in my private repo.
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docs/ArchPack v1.0 readme.txt

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***** ArchPack v1.0 *****
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File: scmrtf_archpack.wad
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Author: Ezer'Arch
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Version Build: October 20, 2011
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Thank you for downloading ArchPack version 1.0, an addon created for the fangame SRB2, Sonic Robo Blast 2 (http://www.srb2.org). I hope you enjoy playing this level pack.
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The development of this level pack started on July 2008, when I released my first map called Miscellaneous Trip Zone. All my released maps are included in this level pack.
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--- Content of ArchPack ---
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ArchPack contains 7 maps: 4 single-player maps and 3 multi-player maps, as follows:
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Single Player maps (*):
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MAPB1 - Mill Citadel Zone 1
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MAPB2 - Mill Citadel Zone 2
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MAPB3 - Mill Citadel Zone 3
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MAPB4 - Miscellaneous Trip Zone
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Multiplayer maps:
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MAPC1 - Aqueduct Circuit Zone (Race)
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MAPC2 - Lift Bridge Zone (CTF)
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MAPC3 - Water Plant Zone (Match and Tag)
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* Single player maps can be played on multiplayer mode in Co-op gametype.
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--- What's new? ---
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ArchPack v1.0 change log (2011.10.20):
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- ADDED: MCZ2 - New obstacles in the first section of the both left and right paths.
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- ADDED: MTZ - Now plays v1.09.4's Arid Canyon Zone Act 1 (Old Music), OGG and MID. MusicSlot 88.
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- REMOVED: General - Two experimental maps: MAPC4 and MAPC5 from v0.6 along with custom object.
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- CHANGE: MCZ1 - Improvements in the bridge of the last room of the first left path split.
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- CHANGE: MCZ2 - More decoration in the long corridor near the central garden.
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- CHANGE: MCZ2 - Less rings.
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- FIX: MCZ - Several minor fixes.
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- FIX: MTZ - 2 missing tokens are back.
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--- Launching SRB2 with ArchPack ---
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Firstly, the file scmrtf_archpack.wad must be in SRB2 folder or any folder within the SRB2 folder, and then, start up SRB2 with ArchPack by one of the following ways:
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1) Manual loading: start up SRB2, open the console (see http://wiki.srb2.org/wiki/Console) and type ADDFILE scmrtf_archpack.wad and hit Enter. The level pack will be loaded.
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2) Or, using a quick launcher: use one of the provided batch files to start up standard SRB2, XSRB2 or SRB2CB (in OpenGL) with ArchPack.
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Once the ArchPack is loaded, use the game menu to start or host a new game, and you're done.
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--- Savegame, Statistics, Time Attack and Secrets ---
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This level pack is capable of recording savegames (ssg files), statistics (dat files) and time attacks which are accessible via game menu, option "1 Player".
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NOTICE: Time Attacks from older versions of ArchPack may be incompatible with this version.
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No secrets or unlockables of any kind were included in this level pack.
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--- More info ---
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If you want more details about this level pack, please refer to the links below:
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- ArchPack doc on SRB2Wiki: http://wiki.srb2.org/wiki/User:Ezer'Arch/ArchPack
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- Discussion topic: http://mb.srb2.org/showthread.php?t=30971
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- YouTube channel: http://www.youtube.com/user/EzerArch
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If you want more details about Sonic Robo Blast 2, SRB2:
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- SRB2Wiki on-line manual: http://wiki.srb2.org
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--------------------------------------------------------------------------------

docs/ArchPack v1.1 readme.txt

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***** ArchPack v1.1 *****
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File: scmrtf_archpack.wad
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Author: Ezer'Arch
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Version Build: August 12, 2012
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Thank you for downloading ArchPack version 1.1, an addon created for the fangame SRB2, Sonic Robo Blast 2 (http://www.srb2.org). I hope you enjoy playing this level pack.
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The development of this level pack started on July 2008, when I released my first map called Miscellaneous Trip Zone. All my released maps are included in this pack.
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--- Content of ArchPack ---
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ArchPack contains 7 maps: 4 single player maps and 3 multiplayer maps, as follows:
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Single Player maps (*):
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MAPB1 - Mill Citadel Zone 1
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MAPB2 - Mill Citadel Zone 2
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MAPB3 - Mill Citadel Zone 3
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MAPB4 - Miscellaneous Trip Zone
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Multiplayer maps:
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MAPC1 - Aqueduct Circuit Zone (Race)
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MAPC2 - Lift Bridge Zone (CTF)
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MAPC3 - Water Plant Zone (Match and Tag)
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* Single player maps can also be played on multiplayer mode in Co-op gametype.
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--- What's new? ---
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ArchPack v1.1 change log (2012.08.12):
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- ADDED: MCZ2 - Lost of minor tweaks and new obstacles in the second section of the map.
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- ADDED: ACZ - Cascades now force the character into spin state.
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- ADDED: WPZ - More springs to access the catwalk (Southern part).
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- CHANGE: MCZ2 - Lots of minor tweaks and fixes, specially no climbable walls. Some monitors were replaced/relocated.
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- CHANGE: MCZ3 - Some windows were replaced with platforms where the player can attack the boss if he is flying too high.
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- CHANGE: ACZ - The river, before the last starpost, is a bit wider.
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- CHANGE: LBZ - The air tubes are now slightly slower and their entrances slightly larger.
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- CHANGE: LBZ - Sector, FOF and Thing optimization.
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- CHANGE: LBZ - Minor aesthetic tweaks.
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- FIX: LBZ - Fixed the speed pads in the air tubes not teleporting the player to the center of the sector, causing the player to get stuck in the tube.
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--- Launching SRB2 with ArchPack ---
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Firstly, the file scmrtf_archpack.wad must be in SRB2 folder or any folder within the SRB2 folder, and then, start up SRB2 with ArchPack by one of the following ways:
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1) Manual loading: start up SRB2, open the console (see http://wiki.srb2.org/wiki/Console) and type ADDFILE scmrtf_archpack.wad and hit Enter. The level pack will be loaded.
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2) Or, using a launcher: use one of the provided batch files to start up standard SRB2, XSRB2 or SRB2CB (in OpenGL) with ArchPack.
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Once the ArchPack is loaded, use the game menu to start or host a new game, and you are done.
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--- Savegame, Statistics, Time Attack and Secrets ---
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This level pack is capable of recording savegames, statistics (gamedata) and time attacks which are accessible through game menu, option "1 Player".
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NOTICE: Time attacks from older versions of ArchPack may be incompatible with this version.
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The single player maps have 7 special stages tokens in total. Although it is possible to obtain all 7 Chaos Emeralds, they have no use since there is no map after the player has obtained all emeralds.
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Unlockables of any kind were not included in this level pack.
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--- More info ---
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If you want more details about this level pack and its development, or if you want to report a bug, please refer to the links below:
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- ArchPack Doc on SRB2Wiki: http://wiki.srb2.org/wiki/User:Ezer'Arch/ArchPack
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- Discussion topic: http://mb.srb2.org/showthread.php?t=30971
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- YouTube channel: http://www.youtube.com/user/EzerArch
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- Ezer'Arch's site: http://www.ezerarch.com
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If you want more details about Sonic Robo Blast 2, SRB2:
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- SRB2Wiki on-line manual: http://wiki.srb2.org
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--------------------------------------------------------------------------------

docs/ArchPack_readme.txt

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***** ArchPack v1.0 *****
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File: scmrtf_archpack.wad
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Author: Ezer'Arch
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Version Build: October 17, 2011
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Thank you for downloading ArchPack version 1.0, an addon created for the fangame SRB2, Sonic Robo Blast 2 (http://www.srb2.org). I hope you enjoy playing this level pack.
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The development of this level pack started on July 2008, when I released my first map called Miscellaneous Trip Zone. All my released maps are included in this level pack.
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--- Content of ArchPack ---
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ArchPack contains 7 maps: 4 single-player maps and 3 multi-player maps, as follows:
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Single Player maps (*):
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MAPB1 - Mill Citadel Zone 1
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MAPB2 - Mill Citadel Zone 2
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MAPB3 - Mill Citadel Zone 3
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MAPB4 - Miscellaneous Trip Zone
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Multiplayer maps:
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MAPC1 - Aqueduct Circuit Zone (Race)
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MAPC2 - Lift Bridge Zone (CTF)
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MAPC3 - Water Plant Zone (Match and Tag)
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* Single player maps can be played on multiplayer mode in Co-op gametype.
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--- Launching SRB2 with ArchPack ---
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Firstly, the file scmrtf_archpack.wad must be in SRB2 folder or any folder within the SRB2 folder, and then, start up SRB2 with ArchPack by one of the following ways:
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1) Manual loading: start up SRB2, open the console (see http://wiki.srb2.org/wiki/Console) and type ADDFILE scmrtf_archpack.wad and hit Enter. The level pack will be loaded.
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2) Or, using a launcher: use one of the provided batch files to start up standard SRB2, XSRB2 or SRB2CB (in OpenGL) with ArchPack.
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Once the ArchPack is loaded, use the game menu to start or host a new game, and you're done.
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--- Savegame, Statistics, Time Attack and Secrets ---
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This level pack is capable of recording savegames, statistics (gamedata) and time attacks which are accessible via game menu, option "1 Player".
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NOTICE: Time Attacks from older versions of ArchPack may be incompatible with this version.
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No secrets or unlockables of any kind were included in this level pack.
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--- More info ---
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If you want more details about this level pack, please refer to the links below:
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- ArchPack doc on SRB2Wiki: http://wiki.srb2.org/wiki/User:Ezer'Arch/ArchPack
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- Discussion topic: http://mb.srb2.org/showthread.php?t=30971
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- YouTube channel: http://www.youtube.com/user/EzerArch
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If you want more details about Sonic Robo Blast 2, SRB2:
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- SRB2Wiki on-line manual: http://wiki.srb2.org
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--------------------------------------------------------------------------------

docs/SRB2 Time Journey.pdf

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docs/SRB2 Time Journey.txt

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Project 7 – Arch Pack (Time Journey)
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Level pack…
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1. General Concept
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Levels:
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Every level has an altar. Each altar leads you a temple, actually (depending on age).
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Boss:
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Boss Levels are Coliseums that follow the age…
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2. Levels
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1) Genesis Keep
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o Theme: Land. World Creation and Forest theme
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o Comments: It’s a place where you face some elements of when the Earth was created. The 1st Act should be THE PORTAL for the level pack, must have: portal part and tutorial-like part and secrets.
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o Special Elements:
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 1) portal-atrium with MOTD and cameras. Crystals, lava, geysers, rocks, floating rocks over geysers, caves-tunnels, lakes, small vegetations, rock bridges.
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 2) big rivers with current, big trees, first livings, caves, wooden bridges, lakes, floating woods over water. Mud under water. Cascade corridors. Water lily. Ceiling-sheets.
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o References: Gemplanet.wad (MAP25 and MAP26), ICE…
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o Tunes 98
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o Enemies:
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 Dino Clawla
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 SDURF
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 Jetty-Syn Bomber
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 Green Snapper
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2) Sand Valey
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o Theme: Sand. Desert and Palestine cities.
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o Comments: We will face the Antiquity. Greece in first act and Rome, 2nd. Some legendary Egyptian traps.
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o Special Elements: sand, falling sand, sand cascade, quicksand (under it: simple floor, death pit, cambers), temples, falling floors, columns, portals, arcs, Breakable walls, Multi-stack breakable floors, Antiquity architecture, sand walls, sand rivers (see STH360.wad; Dust Desert). A switch that makes a platform raise up over the quicksand.
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o Tunes 89
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o Enemies:
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 Egg Roman-Guard
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 Minus
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 Jetty-Syn Gunner
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 Green Snapper
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o References:
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 Forever Forest Act 1 (Centigrade by BlueZero4, 2.0.6)
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 Arid Ruins Zone (sr_aridruins2.wad, 1.09.4)
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 MAP05 (SRB2Riders, 1.09.4)
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3) Mill Citadel Zone
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o Theme: Food. Middle Age’s Mill Plant.
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o Comments: Say, it’s a monastery with a mill plant. Water appears, but it’s there just to move the mills. Will see Christian Churchs, catacombs, monasteries, Inquisition (traps?).
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o Special Elements: Water channels, Tunnels, Mills, Wooden Elevators, Silos, Wooden Foot bridge, death pit, “Abandoned chambers” (see Misc Realm), channels for grains, crushers. Plantations. Spikes, spike balls, hanging chains.
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o In MCZ2, the player could kill the 4 Robo-Hoods (right path, flour-spike room, before 1st hole), and unlock a secret (use: No-more enemies).
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o References:
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 Rainstorm Keep Zone, Mystic Realm, by Mystic
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 Miscellaneous Trip Zone, by Ezer’Arch
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o Tunes 137
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o Enemies:
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 Pop-up Turret
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 Sharp
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 Robo-Hood
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 Egg Knight
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4) Wet Village
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o Theme: Water. Early Modern Europe (1500-1800)
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o Special Elements: Underwater wall/bridge, currents, aqueducts, floodgates. Boxes that float and crush the player against the ceiling.
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o References:
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 Gelespious Mountain (scr_gelespiousmountain.wad): floodgates
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o Enemies:
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 Pop-up Turret
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 Skim
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 Jet Jaw
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 Gold Buzz
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5) Steel Town
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o Theme: Fire. Industrial revolution (c.1850)
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o Special Elements: steel industry, Conveyor Belt (plain and channels), Conveyor Belt + Crushers (some crushers could have a pit, see Mystic Realm, “Rainstorm Keep”, left path), steam, incandescent ingots, anvil (Sonic Shuffle). Trap for enemies (open a hole, bots fall into, press a button and crusher goes down). Push a button, and drain down the melt steel.
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o Enemies:
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 Red Crawla
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 Snailer
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 Red Buzz
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 Crawla Commander
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6) Hilltop Megalopolis
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o Theme: Air. Skyscraper level.
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o Special Elements: Towers, Clouds (bounce-able and passable), Ice, Snow (?), Death pit, Bridges, Footbridges, Falling snow (act 2). Laundry. Monorail.
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o Enemies:
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 Vulture
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 Turret
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 Crawla Commander
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 ????
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7) Space
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o Theme: Space and Tech.
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o Comments: It’s a Space Station among asteroids. Tubes-tunnels will link asteroids. Rooms in asteroids.
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o Special Elements: Asteroids, tubes, microgravity, tunnels, elevator, air tubes, Force Field (AFALL), Laser Wall, Deton Corridor (glass walls to scary players), Falling Energy Blocks, Vacuum, Bounce Walls, fans, elevator, windows to see the space, elevator-capsule?
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o Enemies:
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 Detons
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 Turret
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 Pointy
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 ????
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8) Sky Path
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o Teleporter-portals
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• The Boss Levels:
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1. Stonehenge
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2. Roman Coliseum
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3. Big silo
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4. Cascade room?
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5. ???
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6. Aerial Stadium?
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7. Asteroid, satellite or isle-station
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8. ???
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• The Temples (or Parallel Dimension):
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o The First Temple: Green – Land
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o The Second Temple: Orange – Sand
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o The Third Temple: Pink – Food
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o The Fourth Temple: Blue – Water
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o The Fifty Temple: Red – Fire
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o The Sixty Temple: Light Blue – Air
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o The Seventh Temple: Grey – Space/Tech
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o The Eighty Temple: XXX (needed? Why?)
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Special tag numbers:
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• 1000: special
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• 1100: pushers (541-547)
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• 1200: plane scrolling and carriers (510-535)
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• 1300: wall scrolling (500-506)
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• 1400: lighting and colormap (600-606)
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• 2000: end level
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Maps worth seeing
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• mrtf_contest-mayjun10.wad:
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o MAPM1 - Diamond Blizzard Zone
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o MAPR3 - Iron Aquarium Zone
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Effects
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Sound 238 – breaking wood
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Sound 128 – earthquake
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Sound 251-254 – machineries (Steel Town)
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Sound 255 – lava/melted metal
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Sound 256 – Mine, dynamite,
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defgt = 1;
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type = "Doom Builder Map Settings Configuration";
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config = "Sonic Robo Blast 2 v2.1";
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MAPB1
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{
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addwad = "";
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addtexdir = "";
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addflatdir = "";
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}
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defaulttexture
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{
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upper = "LFZWALL1";
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middle = "JNGWL08";
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lower = "LFZWALL1";
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}
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defaultsector
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{
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tceiling = "F_SKY1";
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tfloor = "JNGGRS11";
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brightness = "255";
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hceiling = "4096";
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hfloor = "0";
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}
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