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CommandDutycheck.cs
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using Rocket.Unturned.Player;
using Rocket.API;
using Rocket.Unturned.Chat;
using System.Collections.Generic;
namespace EFG.Duty
{
public class CommandDutycheck : IRocketCommand
{
public void Execute(IRocketPlayer caller, string[] command)
{
if (command.Length == 0)
{
if (caller is ConsolePlayer)
{
Rocket.Core.Logging.Logger.LogWarning("No argument was specified. Please use \"dc <playername>\" to check on a player.");
}
else if (caller is UnturnedPlayer)
{
UnturnedChat.Say(caller, "No argument was given. Please use \"/dc <playername>\" to check a player.");
}
}
else if (command.Length > 0)
{
UnturnedPlayer cplayer = UnturnedPlayer.FromName(command[0]);
Duty.Instance.cduty(cplayer, caller);
}
}
public string Help
{
get { return "Checks if a player has admin powers or not."; }
}
public string Name
{
get { return "DutyCheck"; }
}
public string Syntax
{
get { return "<playername>"; }
}
public bool AllowFromConsole
{
get { return true; }
}
public AllowedCaller AllowedCaller
{
get { return AllowedCaller.Both; }
}
public List<string> Aliases
{
get { return new List<string>() { "dc" }; }
}
public List<string> Permissions
{
get
{
return new List<string>() { "duty.check" };
}
}
}
}