-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathSubFuncModule.vb
220 lines (143 loc) · 5.79 KB
/
SubFuncModule.vb
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
Module SubFuncModule
Public Sub ResetStats()
'Reset all base stats and bools
intLvlCount = 0
intHeroTotalHP = 50
intHeroTotalMP = 0
intEnemyTotalHP = 25
blnAtkBonus = False
blnHPBonus = False
blnThunder = False
blnHeal = False
blnPoison = False
blnEnemyCanAtk = False
blnEnemyIsPoisoned = False
blnInsufficientMP = False
End Sub
Public Sub LoadStats()
'Set Hero Health to Total Hero Health
intHeroHP = intHeroTotalHP
'Set Hero Magic to Total Hero Magic
intHeroMP = intHeroTotalMP
'Set Enemy Health to Total Enemy Health
intEnemyHP = intEnemyTotalHP
End Sub
Public Sub AddLevel()
'Call SimpleAdd sub to add one to LvlCount
SimpleAdd(intLvlCount, 1)
End Sub
Public Sub SimpleMultiply(ByRef intNumberOne As Integer, ByRef intNumberTwo As Decimal)
'Number one multiplied by number two equals number one.
intNumberOne *= intNumberTwo
End Sub
Public Sub SimpleSubtract(ByRef intNumberOne As Integer, ByRef intNumberTwo As Integer)
'Number one minus number two equals number one
intNumberOne -= intNumberTwo
End Sub
Public Sub SimpleAdd(ByRef intNumberOne As Integer, ByRef intNumberTwo As Integer)
'Number one plus number two equals number one
intNumberOne += intNumberTwo
End Sub
Public Sub HPBonus()
'Test for HPBonus
If blnHPBonus = True Then
'Select Case to test LvlCount
Select Case intLvlCount
Case 1
'Give 25 bonus HP
intHPBonus = 25
Case 2
'Call SimpleMultiply sub
SimpleMultiply(intHPBonus, Multipliers(1))
Case 3
'Call SimplyMultiply sub
SimpleMultiply(intHPBonus, Multipliers(0))
End Select
'Call SimpleAdd sub
SimpleAdd(intHeroTotalHP, intHPBonus)
End If
End Sub
Public Sub LevelUp()
'Public Sub to increase all total HP and MP
'at beginning of level and load them
'into current hp and mp variables by calling
'the LoadStats sub
Select Case intLvlCount
Case 1
'Call SimpleMultiply sub
SimpleMultiply(intHeroTotalHP, Multipliers(1))
'Test HPBonus Sub
HPBonus()
'Call SimpleMultiply sub
SimpleMultiply(intEnemyTotalHP, Multipliers(3))
'Declare HeroTotalMP to integer 10
intHeroTotalMP = 10
Case 2
'Call SimpleSubtract to get base HeroTotalHP
SimpleSubtract(intHeroTotalHP, intHPBonus)
'Call SimpleMultiply sub to get HeroTotalHP
SimpleMultiply(intHeroTotalHP, Multipliers(2))
'Test HPBonus sub
HPBonus()
'Call SimpleMultiply sub to get EnemyTotalHP
SimpleMultiply(intEnemyTotalHP, Multipliers(3))
'Call SimplyMultiply sub to get HeroTotalMP
SimpleMultiply(intHeroTotalMP, Multipliers(2))
Case 3
'Call SimpleMultiply sub to get HeroTotalHP
SimpleMultiply(intHeroTotalHP, Multipliers(2))
'Test HPBonus sub
HPBonus()
'Call SimpleMultiply sub to get EnemyTotalHP
SimpleMultiply(intEnemyTotalHP, Multipliers(3))
'Call SimpleMultiply sub to get HeroTotalMP
SimpleMultiply(intHeroTotalMP, Multipliers(1))
Case 4
'Call SimpleMultiply sub to get HeroTotalHP
SimpleMultiply(intHeroTotalHP, Multipliers(1))
'Call SimpleMultiply sub to get EnemyTotalHP
SimpleMultiply(intEnemyTotalHP, Multipliers(1))
'Call SimpleMultiply sub to get HeroTotalMP
SimpleMultiply(intHeroTotalMP, Multipliers(1))
End Select
'Call LoadStats sub
LoadStats()
End Sub
Public Sub CheckHeroHP()
'Calculates 15% of HeroTotalHP and stores in HeroLowHP
intHeroLowHP = (intHeroTotalHP * 0.2)
'If Hero HP is less than zero, set to zero
If intHeroHP < 0 Then
intHeroHP = 0
End If
End Sub
Public Sub Attack(ByRef intAtk As Integer, ByRef intCritRange As Integer,
ByRef intCritLow As Integer, ByRef intHP As Integer,
ByRef intAtkRange As Integer, ByRef intAtkLow As Integer)
'Random number for atk sequence
Dim intAtkSequence As Integer
'Generate random number between 1-20 and assign to intAtkSequence
intAtkSequence = rand.Next(20 + 1)
'If AtkSequence equals 1
If intAtkSequence = 1 Then
'Assign "miss" to DamageDesc variable
strDamageDesc = "MISS!"
'Assign zero to Atk variable
intAtk = 0
ElseIf intAtkSequence = 19 Or intAtkSequence = 20 Then
'Assign random number Atk to range of critical numbers
intAtk = rand.Next(intCritRange) + intCritLow
'Call SimpleSubtract sub to subtract Atk from HP
SimpleSubtract(intHP, intAtk)
'Assign "critical" to DamageDesc variable
strDamageDesc = "CRITICAL!"
Else
'Assign random number Atk to range of normal numbers
intAtk = rand.Next(intAtkRange) + intAtkLow
'Call SimpleSubtract sub to subtract Atk from HP
SimpleSubtract(intHP, intAtk)
'Assign "hit" to DamageDesc variable
strDamageDesc = "HIT!"
End If
End Sub
End Module