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1 | | -using UnityEngine; |
2 | | -using System.Collections; |
3 | | -using UnityEngine.UI; |
4 | | - |
5 | | -#if UNITY_5_3 || UNITY_5_3_OR_NEWER |
6 | | -using UnityEngine.SceneManagement; |
7 | | -#endif |
8 | | - |
9 | | -namespace NatCamWithOpenCVForUnityExample |
10 | | -{ |
11 | | - public class NatCamWithOpenCVForUnityExample : MonoBehaviour |
12 | | - { |
13 | | - public Text versionInfo; |
14 | | - public ScrollRect scrollRect; |
15 | | - static float verticalNormalizedPosition = 1f; |
16 | | - |
17 | | - // Use this for initialization |
18 | | - void Start () |
19 | | - { |
20 | | - versionInfo.text = OpenCVForUnity.Core.NATIVE_LIBRARY_NAME + " " + OpenCVForUnity.Utils.getVersion () + " (" + OpenCVForUnity.Core.VERSION + ")"; |
21 | | - versionInfo.text += " / UnityEditor " + Application.unityVersion; |
22 | | - versionInfo.text += " / "; |
23 | | - |
24 | | - #if UNITY_EDITOR |
25 | | - versionInfo.text += "Editor"; |
26 | | - #elif UNITY_STANDALONE_WIN |
27 | | - versionInfo.text += "Windows"; |
28 | | - #elif UNITY_STANDALONE_OSX |
29 | | - versionInfo.text += "Mac OSX"; |
30 | | - #elif UNITY_STANDALONE_LINUX |
31 | | - versionInfo.text += "Linux"; |
32 | | - #elif UNITY_ANDROID |
33 | | - versionInfo.text += "Android"; |
34 | | - #elif UNITY_IOS |
35 | | - versionInfo.text += "iOS"; |
36 | | - #elif UNITY_WSA |
37 | | - versionInfo.text += "WSA"; |
38 | | - #elif UNITY_WEBGL |
39 | | - versionInfo.text += "WebGL"; |
40 | | - #endif |
41 | | - versionInfo.text += " "; |
42 | | - #if ENABLE_MONO |
43 | | - versionInfo.text += "Mono"; |
44 | | - #elif ENABLE_IL2CPP |
45 | | - versionInfo.text += "IL2CPP"; |
46 | | - #elif ENABLE_DOTNET |
47 | | - versionInfo.text += ".NET"; |
48 | | - #endif |
49 | | - |
50 | | - scrollRect.verticalNormalizedPosition = verticalNormalizedPosition; |
51 | | - } |
52 | | - |
53 | | - // Update is called once per frame |
54 | | - void Update () |
55 | | - { |
56 | | - |
57 | | - } |
58 | | - |
59 | | - public void OnScrollRectValueChanged () |
60 | | - { |
61 | | - verticalNormalizedPosition = scrollRect.verticalNormalizedPosition; |
62 | | - } |
63 | | - |
64 | | - |
65 | | - public void OnShowSystemInfoButtonClick () |
66 | | - { |
67 | | - #if UNITY_5_3 || UNITY_5_3_OR_NEWER |
68 | | - SceneManager.LoadScene ("ShowSystemInfo"); |
69 | | - #else |
70 | | - Application.LoadLevel ("ShowSystemInfo"); |
71 | | - #endif |
72 | | - } |
73 | | - |
74 | | - public void OnShowLicenseButtonClick () |
75 | | - { |
76 | | - #if UNITY_5_3 || UNITY_5_3_OR_NEWER |
77 | | - SceneManager.LoadScene ("ShowLicense"); |
78 | | - #else |
79 | | - Application.LoadLevel ("ShowLicense"); |
80 | | - #endif |
81 | | - } |
82 | | - |
83 | | - public void OnNatCamPreviewOnlyExampleButtonClick () |
84 | | - { |
85 | | - #if UNITY_5_3 || UNITY_5_3_OR_NEWER |
86 | | - SceneManager.LoadScene ("NatCamPreviewOnlyExample"); |
87 | | - #else |
88 | | - Application.LoadLevel ("NatCamPreviewOnlyExample"); |
89 | | - #endif |
90 | | - } |
91 | | - |
92 | | - public void OnWebCamTextureOnlyExampleButtonClick () |
93 | | - { |
94 | | - #if UNITY_5_3 || UNITY_5_3_OR_NEWER |
95 | | - SceneManager.LoadScene ("WebCamTextureOnlyExample"); |
96 | | - #else |
97 | | - Application.LoadLevel ("WebCamTextureOnlyExample"); |
98 | | - #endif |
99 | | - } |
100 | | - |
101 | | - public void OnNatCamPreviewToMatExampleButtonClick () |
102 | | - { |
103 | | - #if UNITY_5_3 || UNITY_5_3_OR_NEWER |
104 | | - SceneManager.LoadScene ("NatCamPreviewToMatExample"); |
105 | | - #else |
106 | | - Application.LoadLevel ("NatCamPreviewToMatExample"); |
107 | | - #endif |
108 | | - } |
109 | | - |
110 | | - public void OnWebCamTextureToMatExampleButtonClick () |
111 | | - { |
112 | | - #if UNITY_5_3 || UNITY_5_3_OR_NEWER |
113 | | - SceneManager.LoadScene ("WebCamTextureToMatExample"); |
114 | | - #else |
115 | | - Application.LoadLevel ("WebCamTextureToMatExample"); |
116 | | - #endif |
117 | | - } |
118 | | - } |
119 | | -} |
| 1 | +using UnityEngine; |
| 2 | +using System.Collections; |
| 3 | +using UnityEngine.UI; |
| 4 | + |
| 5 | +#if UNITY_5_3 || UNITY_5_3_OR_NEWER |
| 6 | +using UnityEngine.SceneManagement; |
| 7 | +#endif |
| 8 | + |
| 9 | +namespace NatCamWithOpenCVForUnityExample |
| 10 | +{ |
| 11 | + public class NatCamWithOpenCVForUnityExample : MonoBehaviour |
| 12 | + { |
| 13 | + public Text versionInfo; |
| 14 | + public ScrollRect scrollRect; |
| 15 | + static float verticalNormalizedPosition = 1f; |
| 16 | + |
| 17 | + // Use this for initialization |
| 18 | + void Start () |
| 19 | + { |
| 20 | + versionInfo.text = OpenCVForUnity.Core.NATIVE_LIBRARY_NAME + " " + OpenCVForUnity.Utils.getVersion () + " (" + OpenCVForUnity.Core.VERSION + ")"; |
| 21 | + versionInfo.text += " / UnityEditor " + Application.unityVersion; |
| 22 | + versionInfo.text += " / "; |
| 23 | + |
| 24 | + #if UNITY_EDITOR |
| 25 | + versionInfo.text += "Editor"; |
| 26 | + #elif UNITY_STANDALONE_WIN |
| 27 | + versionInfo.text += "Windows"; |
| 28 | + #elif UNITY_STANDALONE_OSX |
| 29 | + versionInfo.text += "Mac OSX"; |
| 30 | + #elif UNITY_STANDALONE_LINUX |
| 31 | + versionInfo.text += "Linux"; |
| 32 | + #elif UNITY_ANDROID |
| 33 | + versionInfo.text += "Android"; |
| 34 | + #elif UNITY_IOS |
| 35 | + versionInfo.text += "iOS"; |
| 36 | + #elif UNITY_WSA |
| 37 | + versionInfo.text += "WSA"; |
| 38 | + #elif UNITY_WEBGL |
| 39 | + versionInfo.text += "WebGL"; |
| 40 | + #endif |
| 41 | + versionInfo.text += " "; |
| 42 | + #if ENABLE_MONO |
| 43 | + versionInfo.text += "Mono"; |
| 44 | + #elif ENABLE_IL2CPP |
| 45 | + versionInfo.text += "IL2CPP"; |
| 46 | + #elif ENABLE_DOTNET |
| 47 | + versionInfo.text += ".NET"; |
| 48 | + #endif |
| 49 | + |
| 50 | + scrollRect.verticalNormalizedPosition = verticalNormalizedPosition; |
| 51 | + } |
| 52 | + |
| 53 | + // Update is called once per frame |
| 54 | + void Update () |
| 55 | + { |
| 56 | + |
| 57 | + } |
| 58 | + |
| 59 | + public void OnScrollRectValueChanged () |
| 60 | + { |
| 61 | + verticalNormalizedPosition = scrollRect.verticalNormalizedPosition; |
| 62 | + } |
| 63 | + |
| 64 | + |
| 65 | + public void OnShowSystemInfoButtonClick () |
| 66 | + { |
| 67 | + #if UNITY_5_3 || UNITY_5_3_OR_NEWER |
| 68 | + SceneManager.LoadScene ("ShowSystemInfo"); |
| 69 | + #else |
| 70 | + Application.LoadLevel ("ShowSystemInfo"); |
| 71 | + #endif |
| 72 | + } |
| 73 | + |
| 74 | + public void OnShowLicenseButtonClick () |
| 75 | + { |
| 76 | + #if UNITY_5_3 || UNITY_5_3_OR_NEWER |
| 77 | + SceneManager.LoadScene ("ShowLicense"); |
| 78 | + #else |
| 79 | + Application.LoadLevel ("ShowLicense"); |
| 80 | + #endif |
| 81 | + } |
| 82 | + |
| 83 | + public void OnNatCamPreviewOnlyExampleButtonClick () |
| 84 | + { |
| 85 | + #if UNITY_5_3 || UNITY_5_3_OR_NEWER |
| 86 | + SceneManager.LoadScene ("NatCamPreviewOnlyExample"); |
| 87 | + #else |
| 88 | + Application.LoadLevel ("NatCamPreviewOnlyExample"); |
| 89 | + #endif |
| 90 | + } |
| 91 | + |
| 92 | + public void OnWebCamTextureOnlyExampleButtonClick () |
| 93 | + { |
| 94 | + #if UNITY_5_3 || UNITY_5_3_OR_NEWER |
| 95 | + SceneManager.LoadScene ("WebCamTextureOnlyExample"); |
| 96 | + #else |
| 97 | + Application.LoadLevel ("WebCamTextureOnlyExample"); |
| 98 | + #endif |
| 99 | + } |
| 100 | + |
| 101 | + public void OnNatCamPreviewToMatExampleButtonClick () |
| 102 | + { |
| 103 | + #if UNITY_5_3 || UNITY_5_3_OR_NEWER |
| 104 | + SceneManager.LoadScene ("NatCamPreviewToMatExample"); |
| 105 | + #else |
| 106 | + Application.LoadLevel ("NatCamPreviewToMatExample"); |
| 107 | + #endif |
| 108 | + } |
| 109 | + |
| 110 | + public void OnWebCamTextureToMatExampleButtonClick () |
| 111 | + { |
| 112 | + #if UNITY_5_3 || UNITY_5_3_OR_NEWER |
| 113 | + SceneManager.LoadScene ("WebCamTextureToMatExample"); |
| 114 | + #else |
| 115 | + Application.LoadLevel ("WebCamTextureToMatExample"); |
| 116 | + #endif |
| 117 | + } |
| 118 | + } |
| 119 | +} |
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