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+ < h1 class ='fqn '>
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+ Method
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+ < a class ="mod " href ="../GameObject/index.html "> GameObject</ a > :< a class ="fn " href ="../GameObject/SetSpawnedByDefault.html "> SetSpawnedByDefault</ a >
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+ </ span >
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+ </ span >
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+ </ h1 >
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+
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+
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+ < div class ='docblock '>
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+ < p > Sets whether or not the < a class ="mod " href ="../GameObject/index.html "> GameObject</ a > will be spawned by default</ p >
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+ < p > Primarily used for temporary spawns.</ p >
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+
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+ < a href ="#synopsis "> Synopsis</ a >
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+ </ h2 >
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+ < p >
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+ < code > GameObject:SetSpawnedByDefault( spawn )</ code >
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+ </ p >
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+
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+ < h2 id ="arguments " class ='section-header '>
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+ < a href ="#arguments "> Arguments</ a >
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+ < p >
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+ < dl >
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+ < dt > < code > < strong > < a href ="http://www.lua.org/pil/2.2.html "> boolean</ a > </ strong > spawn (true)</ code > </ dt >
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+ < dd class ="docblock "> < p > If false, it will prevent the < a class ="mod " href ="../GameObject/index.html "> GameObject</ a > from respawning by default. </ p > </ dd >
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+ </ dl >
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+ </ p >
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+
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+ < h2 id ="returns " class ='section-header '>
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+ < a href ="#returns "> Returns</ a >
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+ </ h2 >
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+ < p >
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+ Nothing.
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