diff --git a/science.js b/science.js index 8956000..5944156 100644 --- a/science.js +++ b/science.js @@ -2,20 +2,20 @@ if (!playerdata.unlocked.stage1) { science[0].addEventListener("click", function stageOne() { if (playerdata.unlocked.research) { - if (playerdata.research >= 1000 && playerdata.money >= 100) { - let buyStage = confirm("Are you sure you would like to acquire the knowledge for stage 1 in exchange for 1000 research and 100元?") + if (playerdata.research >= 5000 && playerdata.money >= 5000) { + let buyStage = confirm("Are you sure you would like to acquire the knowledge for stage 1 in exchange for 5000 research and 5000元?") if (buyStage) { - playerdata.research -= 1000 - playerdata.money -= 100 + playerdata.research -= 5000 + playerdata.money -= 5000 playerdata.unlocked.stage1 = true science[0].removeEventListener("click", stageOne) science[0].style.display = "none" science[1].style.display = "none" - alert("You have now completed stage 1. Congrats! This is your first step of many towards a better future for you. The stars acknowledge you courage and desire to continue. As a result, we have provided you with 700 more research to keep your spirits high.") - playerdata.research += 700 + alert("You have now completed stage 1. Congrats! This is your first step of many towards a better future for you. The stars acknowledge you courage and desire to continue. As a result, we have provided you with 1000 more research to keep your spirits high.") + playerdata.research += 1000 } } else { - alert("Need 1000 research and 100元.") + alert("Need 5000 research and 5000元.") } } else { alert("Not unlocked yet!") @@ -29,21 +29,21 @@ science[1].style.display = "none" if (!playerdata.unlocked.stage2) { science[2].addEventListener("click", function stageTwo() { if (playerdata.unlocked.research && playerdata.unlocked.stage1) { - if (playerdata.research >= 10000 && playerdata.money >= 1000 && playerdata.selectSeeds >= 200) { - let buyStage = confirm("Are you sure you would like to acquire the knowledge for stage 2 in exchange for 10000 research, 1000元, and 200 select seeds?") + if (playerdata.research >= 50000 && playerdata.money >= 50000 && playerdata.selectSeeds >= 5000) { + let buyStage = confirm("Are you sure you would like to acquire the knowledge for stage 2 in exchange for 50000 research, 50000元, and 5000 select seeds?") if (buyStage) { - playerdata.research -= 10000 - playerdata.money -= 1000 - playerdata.selectSeeds -= 200 + playerdata.research -= 50000 + playerdata.money -= 50000 + playerdata.selectSeeds -= 5000 playerdata.unlocked.stage2 = true science[2].removeEventListener("click", stageTwo) science[2].style.display = "none" science[3].style.display = "none" - alert("You have now completed stage 2. To keep you going, the stars have provided you with 100 brown seeds, which was the (non-toxic) radioactive byproduct as a result the experimentation of the select seeds.") - playerdata.brownSeeds += 100 + alert("You have now completed stage 2. To keep you going, the stars have provided you with 200 brown seeds, which was the (non-toxic) radioactive byproduct as a result the experimentation of the select seeds.") + playerdata.brownSeeds += 200 } } else { - alert("Need 10000 research, 1000元, 200 select seeds.") + alert("Need 50000 research, 50000元, 5000 select seeds.") } } else { alert("Not unlocked yet!") @@ -57,23 +57,24 @@ science[3].style.display = "none" if (!playerdata.unlocked.stage3) { science[4].addEventListener("click", function stageThree() { if (playerdata.unlocked.research && playerdata.unlocked.stage2) { - if (playerdata.research >= 50000 && playerdata.money >= 50000 && playerdata.brownSeeds >= 500 && playerdata.goldSeeds >= 1) { - let buyStage = confirm("Are you sure you would like to acquire the knowledge for stage 3 in exchange for 50000 research, 50000元, 500 brown seeds, and a gold seed?") + if (playerdata.rice >= 1000000 && playerdata.research >= 500000 && playerdata.money >= 500000 && playerdata.brownSeeds >= 5000 && playerdata.goldSeeds >= 5) { + let buyStage = confirm("Are you sure you would like to acquire the knowledge for stage 3 in exchange for 1 million rice, 500000 research, 500000元, 5000 brown seeds, and 5 gold seeds?") if (buyStage) { - playerdata.research -= 50000 - playerdata.money -= 50000 - playerdata.brownSeeds -= 500 - playerdata.goldSeeds-- + playerdata.rice -= 1000000 + playerdata.research -= 500000 + playerdata.money -= 500000 + playerdata.brownSeeds -= 5000 + playerdata.goldSeeds -= 5 playerdata.unlocked.stage3 = true science[4].removeEventListener("click", stageThree) science[4].style.display = "none" science[5].style.display = "none" - alert("You have now completed stage 3. Congratulations, you have completed all the stages! 10 gold seeds have been presented to you by the stars for your dedication and hard work. A message awaits you. Go forth!") + alert("You have now completed stage 3. Congratulations, you have completed all the stages! 100 gold seeds have been presented to you by the stars for your dedication and hard work. A message awaits you. Go forth!") document.getElementById("ending").style.display = "block" - playerdata.goldSeeds += 10 + playerdata.goldSeeds += 100 } } else { - alert("Need 50000 research, 50000元, 500 brown seeds, and a gold seed.") + alert("Need 1 million rice, 500000 research, 500000元, 5000 brown seeds, and 5 gold seeds.") } } else { alert("Not unlocked yet!") @@ -87,19 +88,19 @@ science[5].style.display = "none" if (!playerdata.unlocked.brownPlus) { science[6].addEventListener("click", function scienceBrown() { if (playerdata.unlocked.research && playerdata.unlocked.brown[0]) { - if (playerdata.research >= 2000 && playerdata.selectSeeds >= 100) { - let yesno = confirm("Are you sure you would like to research brown mutations for 2000 research and 100 select seeds?") + if (playerdata.research >= 5000 && playerdata.selectSeeds >= 500) { + let yesno = confirm("Are you sure you would like to research brown mutations for 5000 research and 500 select seeds?") if (yesno) { playerdata.unlocked.brownPlus = true - playerdata.research -= 2000 - playerdata.selectSeeds -= 100 + playerdata.research -= 5000 + playerdata.selectSeeds -= 500 science[6].removeEventListener("click", scienceBrown) science[6].style.display = "none" science[7].style.display = "none" alert("You now know the ways of brown mutations and have thus improved your chances of one.") } } else { - alert("Need 2000 research and 100 select seeds.") + alert("Need 5000 research and 500 select seeds.") } } else { alert("Not unlocked yet!") @@ -113,19 +114,19 @@ science[7].style.display = "none" if (!playerdata.unlocked.goldPlus) { science[8].addEventListener("click", function scienceGold() { if (playerdata.unlocked.research && playerdata.unlocked.gold[0]) { - if (playerdata.research >= 5000 && playerdata.brownSeeds >= 100) { - let yesno = confirm("Are you sure you would like to research gold mutations for 5000 research and 100 brown seeds?") + if (playerdata.research >= 10000 && playerdata.brownSeeds >= 200) { + let yesno = confirm("Are you sure you would like to research gold mutations for 10000 research and 200 brown seeds?") if (yesno) { playerdata.unlocked.goldPlus = true - playerdata.research -= 5000 - playerdata.brownSeeds -= 100 + playerdata.research -= 10000 + playerdata.brownSeeds -= 200 science[8].removeEventListener("click", scienceGold) science[8].style.display = "none" science[9].style.display = "none" alert("You now know the ways of gold mutations and have thus improved your chances of one.") } } else { - alert("Need 5000 research and 100 brown seeds.") + alert("Need 10000 research and 200 brown seeds.") } } else { alert("Not unlocked yet!") @@ -139,19 +140,19 @@ science[9].style.display = "none" if (!playerdata.unlocked.betterFert) { science[10].addEventListener("click", function scienceFert() { if (playerdata.unlocked.research) { - if (playerdata.research >= 1000 && playerdata.fertile >= 200) { - let yesno = confirm("Are you sure you would like to research fertilizer for 1000 research and 200 fertilizer?") + if (playerdata.research >= 2000 && playerdata.fertile >= 200) { + let yesno = confirm("Are you sure you would like to research fertilizer for 2000 research and 200 fertilizer?") if (yesno) { playerdata.unlocked.betterFert = true - playerdata.research -= 1000 - playerdata.fertile -= 100 + playerdata.research -= 2000 + playerdata.fertile -= 200 science[10].removeEventListener("click", scienceFert) science[10].style.display = "none" science[11].style.display = "none" alert("You have now acquired a more technologically advanced fertilizer.") } } else { - alert("Need 1000 research and 200 fertilizer.") + alert("Need 2000 research and 200 fertilizer.") } } else { alert("Not unlocked yet!") @@ -160,4 +161,4 @@ if (!playerdata.unlocked.betterFert) { } else { science[10].style.display = "none" science[11].style.display = "none" -} \ No newline at end of file +}