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xp.js
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// below code credit to @Dodge1, excellent developer highly recommend you check out his farming sim
const XP_DIVISIONS = 10;
const XP_TO_LEVEL_UP_MULTIPLIER = 1.25;
const initialXPRequired = 100;
function gainXP(min, max) {
const xpGained = Math.floor(Math.random() * (parseInt(max) - parseInt(min))) + parseInt(min);
playerdata.xp += xpGained;
while (playerdata.xp >= calculateRequiredXP()) {
playerdata.xp -= calculateRequiredXP();
levelUp();
}
updateXPBar();
}
window.onload = updateXPBar()
function calculateRequiredXP() {
return Math.ceil(initialXPRequired * Math.pow(XP_TO_LEVEL_UP_MULTIPLIER, playerdata.xpLevel - 1));
}
function levelUp() {
playerdata.xpLevel = Math.min(playerdata.xpLevel + 1);
document.getElementById('xpLevel').innerText = `${playerdata.xpLevel}`;
if (playerdata.unlocked.research) {
if (playerdata.xpLevel % 5 === 0) {
playerdata.stats.money += 100*playerdata.xpLevel
playerdata.money += 100*playerdata.xpLevel
playerdata.stats.research += 50*playerdata.xpLevel
playerdata.research += 50*playerdata.xpLevel
dialog("Level Up! +" + 100*playerdata.xpLevel + "元 and " + 50*playerdata.xpLevel + " research")
} else {
playerdata.stats.money += 30*playerdata.xpLevel
playerdata.money += 30*playerdata.xpLevel
playerdata.stats.research += 30*playerdata.xpLevel
playerdata.research += 30*playerdata.xpLevel
dialog("Level Up! +" + 30*playerdata.xpLevel + "元 and research")
}
} else {
if (playerdata.xpLevel % 5 === 0) {
playerdata.stats.money += 100*playerdata.xpLevel
playerdata.money += 100*playerdata.xpLevel
dialog("Level Up! +" + 100*playerdata.xpLevel + "元")
} else {
playerdata.stats.money += 30*playerdata.xpLevel
playerdata.money += 30*playerdata.xpLevel
dialog("Level Up! +" + 30*playerdata.xpLevel + "元")
}
}
}
function updateXPBar() {
const xpBar = document.getElementById('xpBar');
const filledXP = document.getElementById('filledXP');
const xpPercentage = (playerdata.xp / calculateRequiredXP()) * 100;
filledXP.style.width = `${xpPercentage}%`;
const xpLevelEl = document.getElementById('xpLevel').innerText = `${playerdata.xpLevel}`
}
// Function to display XP info on hover
function showXPInfo() {
const xpLevelEl = document.getElementById('xpLevel');
const requiredXP = calculateRequiredXP();
xpLevelEl.innerText = `${playerdata.xpLevel} (Current XP: ${playerdata.xp}/${requiredXP})`;
}
// Function to restore XP level on mouseout
function hideXPInfo() {
const xpLevelEl = document.getElementById('xpLevel');
xpLevelEl.innerText = `${playerdata.xpLevel}`;
}
// Attach hover and mouseout events to the XP bar container
const xpBarContainer = document.getElementById('xpBarContainer');
xpBarContainer.addEventListener('mouseover', showXPInfo);
xpBarContainer.addEventListener('mouseout', hideXPInfo);