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save.js
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if (localStorage.getItem("playerdata") && typeof JSON.parse(localStorage.getItem("playerdata")) === "object" && !Array.isArray(JSON.parse(localStorage.getItem("playerdata"))) && localStorage.getItem("playerdata") !== null) {
let brownLock = Math.round(Math.random() * (11 - 7) + 7)
let goldLock = Math.round(Math.random() * (25 - 20) + 20)
let tempData = {
rice: 10,
brownRice: 0,
goldRice: 0,
fertile: 40,
seeds: 40,
selectSeeds: 0,
brownSeeds: 0,
goldSeeds: 0,
water: 40,
money: 20,
tiles: 1,
xp: 0,
xpLevel: 0,
brownLock: brownLock,
goldLock: goldLock,
research: 0,
stats: {
sold: 0,
rice: 10,
brownRice: 0,
goldRice: 0,
fertile: 40,
seeds: 40,
selectSeeds: 0,
brownSeeds: 0,
goldSeeds: 0,
water: 40,
money: 20,
spent: 0,
tiles: 1,
research: 0
},
unlocked: {
brown: [false, false],
gold: [false, false],
select: false,
research: false,
stage1: false,
stage2: false,
stage3: false,
brownPlus: false,
goldPlus: false,
betterFert: false
}
}
var playerdata = JSON.parse(localStorage.getItem("playerdata"))
for (let each of Object.keys(tempData)) {
if (playerdata[each] === undefined) {
playerdata[each] = tempData[each]
}
}
for (let each of Object.keys(tempData.unlocked)) {
if (playerdata.unlocked[each] === undefined) {
playerdata.unlocked[each] = tempData.unlocked[each]
}
}
for (let each of Object.keys(tempData.stats)) {
if (playerdata.stats[each] === undefined) {
playerdata.stats[each] = tempData.stats[each]
}
}
for (let each of Object.keys(playerdata)) {
if (tempData[each] === undefined) {
delete playerdata[each]
}
}
for (let each of Object.keys(playerdata.unlocked)) {
if (tempData.unlocked[each] === undefined) {
delete playerdata.unlocked[each]
}
}
for (let each of Object.keys(playerdata.stats)) {
if (tempData.stats[each] === undefined) {
delete playerdata.stats[each]
}
}
} else {
let brownLock = Math.round(Math.random() * (11 - 7) + 7)
let goldLock = Math.round(Math.random() * (25 - 20) + 20)
var playerdata = {
rice: 10,
brownRice: 0,
goldRice: 0,
fertile: 40,
seeds: 40,
selectSeeds: 0,
brownSeeds: 0,
goldSeeds: 0,
water: 40,
money: 20,
tiles: 1,
xp: 0,
xpLevel: 0,
brownLock: brownLock,
goldLock: goldLock,
research: 0,
stats: {
sold: 0,
rice: 10,
brownRice: 0,
goldRice: 0,
fertile: 40,
seeds: 40,
selectSeeds: 0,
brownSeeds: 0,
goldSeeds: 0,
water: 40,
money: 20,
spent: 0,
tiles: 1,
research: 0
},
unlocked: {
brown: [false, false],
gold: [false, false],
select: false,
research: false,
stage1: false,
stage2: false,
stage3: false,
brownPlus: false,
goldPlus: false,
betterFert: false
}
}
}
// the idea of base64 compression was a direct idea taken from Space Company (https://github.com/sparticle999/SpaceCompany)
var imp = document.getElementById("import")
var exp = document.getElementById("export")
var blig = document.getElementById("blig")
exp.onclick = () => {
localStorage.setItem("playerdata", JSON.stringify(playerdata))
blig.value = LZString.compressToBase64(JSON.stringify(playerdata))
}
imp.onclick = () => {
if (blig.value.trim() && blig.value.length % 4 === 0 && LZString.decompressFromBase64(blig.value)) {
if (confirm("Are you sure you want to import this data?")) {
localStorage.setItem("playerdata", LZString.decompressFromBase64(blig.value))
window.location.reload()
}
} else {
alert("An error occured during import. Please make sure there is no whitespace/newlines anywhere and the correct save encoding has been used.")
}
}