@@ -470,17 +470,27 @@ static bool isSameSide(float const v0[3], float const v1[3], float const v2[3],
470470 return dot0*dot1 > 0 .0F ;
471471}
472472
473- static bool isInsideTetrahedron (float const point[3 ], float const tetrahedron[4 ][3 ]){
474- return isSameSide (tetrahedron[0 ], tetrahedron[1 ], tetrahedron[2 ], tetrahedron[3 ], point) &&
475- isSameSide (tetrahedron[2 ], tetrahedron[1 ], tetrahedron[3 ], tetrahedron[0 ], point) &&
476- isSameSide (tetrahedron[2 ], tetrahedron[3 ], tetrahedron[0 ], tetrahedron[1 ], point) &&
477- isSameSide (tetrahedron[0 ], tetrahedron[3 ], tetrahedron[1 ], tetrahedron[2 ], point);
478- }
479-
473+ // For each triangle side in a pseudo-pyramid, check if the point is inside the pyramid (Except for the base)
474+ // Also check that any point below the line between two exterior anchors (all anchors are exterior except for the last one)
475+ // is in the "inside part" all the way down to min_Z, however low it may be.
476+ // To further limit the movements in the X and Y axes one can simply set a smaller print radius.
480477bool HangprinterKinematics::IsReachable (float axesCoords[MaxAxes], AxesBitmap axes) const noexcept /* override*/
481478{
482479 float const coords[3 ] = {axesCoords[X_AXIS], axesCoords[Y_AXIS], axesCoords[Z_AXIS]};
483- return isInsideTetrahedron (coords, anchors);
480+ bool reachable = true ;
481+
482+ // Check all the planes defined by triangle sides in the pyramid
483+ for (size_t i = 0 ; reachable && i < HANGPRINTER_AXES - 1 ; ++i) {
484+ reachable = reachable && isSameSide (anchors[i], anchors[(i+1 ) % (HANGPRINTER_AXES - 1 )], anchors[HANGPRINTER_AXES - 1 ], anchors[(i+2 ) % (HANGPRINTER_AXES - 1 )], coords);
485+ }
486+
487+ // For each side of the base, check the plane formed by side and another point bellow them in z.
488+ for (size_t i = 0 ; reachable && i < HANGPRINTER_AXES - 1 ; ++i) {
489+ float const lower_point[3 ] = {anchors[i][0 ], anchors[i][1 ], anchors[i][2 ] - 1 };
490+ reachable = reachable && isSameSide (anchors[i], anchors[(i+1 ) % (HANGPRINTER_AXES - 1 )], lower_point, anchors[(i+2 ) % (HANGPRINTER_AXES - 1 )], coords);
491+ }
492+
493+ return reachable;
484494}
485495
486496// Limit the Cartesian position that the user wants to move to returning true if we adjusted the position
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