@@ -444,17 +444,27 @@ static bool isSameSide(float const v0[3], float const v1[3], float const v2[3],
444444 return dot0*dot1 > 0 .0F ;
445445}
446446
447- static bool isInsideTetrahedron (float const point[3 ], float const tetrahedron[4 ][3 ]){
448- return isSameSide (tetrahedron[0 ], tetrahedron[1 ], tetrahedron[2 ], tetrahedron[3 ], point) &&
449- isSameSide (tetrahedron[2 ], tetrahedron[1 ], tetrahedron[3 ], tetrahedron[0 ], point) &&
450- isSameSide (tetrahedron[2 ], tetrahedron[3 ], tetrahedron[0 ], tetrahedron[1 ], point) &&
451- isSameSide (tetrahedron[0 ], tetrahedron[3 ], tetrahedron[1 ], tetrahedron[2 ], point);
452- }
453-
447+ // For each triangle side in a pseudo-pyramid, check if the point is inside the pyramid (Except for the base)
448+ // Also check that any point below the line between two exterior anchors (all anchors are exterior except for the last one)
449+ // is in the "inside part" all the way down to min_Z, however low it may be.
450+ // To further limit the movements in the X and Y axes one can simply set a smaller print radius.
454451bool HangprinterKinematics::IsReachable (float axesCoords[MaxAxes], AxesBitmap axes) const noexcept /* override*/
455452{
456453 float const coords[3 ] = {axesCoords[X_AXIS], axesCoords[Y_AXIS], axesCoords[Z_AXIS]};
457- return isInsideTetrahedron (coords, anchors);
454+ bool reachable = true ;
455+
456+ // Check all the planes defined by triangle sides in the pyramid
457+ for (size_t i = 0 ; reachable && i < HANGPRINTER_AXES - 1 ; ++i) {
458+ reachable = reachable && isSameSide (anchors[i], anchors[(i+1 ) % (HANGPRINTER_AXES - 1 )], anchors[HANGPRINTER_AXES - 1 ], anchors[(i+2 ) % (HANGPRINTER_AXES - 1 )], coords);
459+ }
460+
461+ // For each side of the base, check the plane formed by side and another point bellow them in z.
462+ for (size_t i = 0 ; reachable && i < HANGPRINTER_AXES - 1 ; ++i) {
463+ float const lower_point[3 ] = {anchors[i][0 ], anchors[i][1 ], anchors[i][2 ] - 1 };
464+ reachable = reachable && isSameSide (anchors[i], anchors[(i+1 ) % (HANGPRINTER_AXES - 1 )], lower_point, anchors[(i+2 ) % (HANGPRINTER_AXES - 1 )], coords);
465+ }
466+
467+ return reachable;
458468}
459469
460470// Limit the Cartesian position that the user wants to move to returning true if we adjusted the position
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