@@ -99,6 +99,7 @@ void HangprinterKinematics::Init() noexcept
9999 constexpr float DefaultTorqueConstants[HANGPRINTER_AXES] = { 0 .0F };
100100
101101 ARRAY_INIT (anchors, DefaultAnchors);
102+ anchorMode = HangprinterAnchorMode::LastOnTop;
102103 printRadius = DefaultPrintRadius;
103104 spoolBuildupFactor = DefaultSpoolBuildupFactor;
104105 ARRAY_INIT (spoolRadii, DefaultSpoolRadii);
@@ -419,25 +420,51 @@ static bool isSameSide(float const v0[3], float const v1[3], float const v2[3],
419420 return dot0*dot1 > 0 .0F ;
420421}
421422
422- // For each triangle side in a pseudo-pyramid, check if the point is inside the pyramid (Except for the base)
423- // Also check that any point below the line between two exterior anchors (all anchors are exterior except for the last one)
424- // is in the "inside part" all the way down to min_Z, however low it may be.
425- // To further limit the movements in the X and Y axes one can simply set a smaller print radius.
426- bool HangprinterKinematics::IsReachable (float axesCoords[MaxAxes], AxesBitmap axes) const noexcept /* override*/
423+ bool HangprinterKinematics::IsInsidePyramidSides (float const coords[3 ]) const noexcept
427424{
428- float const coords[3 ] = {axesCoords[X_AXIS], axesCoords[Y_AXIS], axesCoords[Z_AXIS]};
429425 bool reachable = true ;
430426
431427 // Check all the planes defined by triangle sides in the pyramid
432428 for (size_t i = 0 ; reachable && i < HANGPRINTER_AXES - 1 ; ++i) {
433429 reachable = reachable && isSameSide (anchors[i], anchors[(i+1 ) % (HANGPRINTER_AXES - 1 )], anchors[HANGPRINTER_AXES - 1 ], anchors[(i+2 ) % (HANGPRINTER_AXES - 1 )], coords);
434430 }
431+ return reachable;
432+ }
433+
434+ bool HangprinterKinematics::IsInsidePrismSides (float const coords[3 ], unsigned const discount_last) const noexcept
435+ {
436+ bool reachable = true ;
435437
436438 // For each side of the base, check the plane formed by side and another point bellow them in z.
437- for (size_t i = 0 ; reachable && i < HANGPRINTER_AXES - 1 ; ++i) {
439+ for (size_t i = 0 ; reachable && i < HANGPRINTER_AXES - discount_last ; ++i) {
438440 float const lower_point[3 ] = {anchors[i][0 ], anchors[i][1 ], anchors[i][2 ] - 1 };
439441 reachable = reachable && isSameSide (anchors[i], anchors[(i+1 ) % (HANGPRINTER_AXES - 1 )], lower_point, anchors[(i+2 ) % (HANGPRINTER_AXES - 1 )], coords);
440442 }
443+ return reachable;
444+ }
445+
446+ // For each triangle side in a pseudo-pyramid, check if the point is inside the pyramid (Except for the base)
447+ // Also check that any point below the line between two exterior anchors (all anchors are exterior except for the last one)
448+ // is in the "inside part" all the way down to min_Z, however low it may be.
449+ // To further limit the movements in the X and Y axes one can simply set a smaller print radius.
450+ bool HangprinterKinematics::IsReachable (float axesCoords[MaxAxes], AxesBitmap axes) const noexcept /* override*/
451+ {
452+ float const coords[3 ] = {axesCoords[X_AXIS], axesCoords[Y_AXIS], axesCoords[Z_AXIS]};
453+ bool reachable = true ;
454+
455+ switch (anchorMode) {
456+ case HangprinterAnchorMode::None:
457+ return true ;
458+
459+ // This reaches a pyramid on top of the lower prism if the bed is below the lower anchors
460+ case HangprinterAnchorMode::LastOnTop:
461+ default :
462+ reachable = reachable && IsInsidePyramidSides (coords);
463+ reachable = reachable && IsInsidePrismSides (coords, 1 );
464+
465+ case HangprinterAnchorMode::AllOnTop:
466+ reachable = reachable && IsInsidePrismSides (coords, 0 );
467+ };
441468
442469 return reachable;
443470}
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