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rename executable
1 parent d33ca28 commit fb9de11

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2 files changed

+19
-19
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2 files changed

+19
-19
lines changed

CMakeLists.txt

+1-1
Original file line numberDiff line numberDiff line change
@@ -56,7 +56,7 @@ endmacro(enable_cpp11)
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macro(set_output_postfixes projectName)
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set_target_properties(${projectName} PROPERTIES
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OUTPUT_NAME_DEBUG ${projectName}_Debug
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OUTPUT_NAME_RELEASE ${projectName}_Release)
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OUTPUT_NAME_RELEASE ${projectName})
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endmacro(set_output_postfixes)
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# Sub-Project directories

Main/CMakeLists.txt

+18-18
Original file line numberDiff line numberDiff line change
@@ -23,36 +23,36 @@ enable_precompiled_headers("${Main_src}" stdafx.cpp)
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precompiled_header_exclude("Resource.rc")
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include_directories(Audio GUI .)
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add_executable(Main ${Main_src} ${C_src})
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set_output_postfixes(Main)
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add_executable(usc-game ${Main_src} ${C_src})
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set_output_postfixes(usc-game)
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# Target subsystem on windows, set debugging folder
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if(MSVC)
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set_target_properties(Main PROPERTIES LINK_FLAGS "/SUBSYSTEM:WINDOWS")
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set_target_properties(Main PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}/bin")
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set_target_properties(usc-game PROPERTIES LINK_FLAGS "/SUBSYSTEM:WINDOWS")
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set_target_properties(usc-game PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}/bin")
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endif(MSVC)
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# Dependencies
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target_link_libraries(Main Shared)
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target_link_libraries(Main Graphics)
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target_link_libraries(Main Audio)
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target_link_libraries(Main GUI)
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target_link_libraries(Main Beatmap)
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target_link_libraries(Main nanovg)
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target_link_libraries(usc-game Shared)
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target_link_libraries(usc-game Graphics)
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target_link_libraries(usc-game Audio)
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target_link_libraries(usc-game GUI)
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target_link_libraries(usc-game Beatmap)
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target_link_libraries(usc-game nanovg)
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#target_link_libraries(Main nuklear)
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target_link_libraries(Main lua)
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target_link_libraries(usc-game lua)
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if(WIN32)
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# Bundled libraries
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target_link_libraries(Main zlib)
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target_link_libraries(Main freetype)
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target_link_libraries(Main SDL2)
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target_link_libraries(Main png)
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target_link_libraries(Main jpeg)
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target_include_directories(Main PUBLIC ${SDL2_SOURCE_DIR}/include/)
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target_link_libraries(usc-game zlib)
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target_link_libraries(usc-game freetype)
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target_link_libraries(usc-game SDL2)
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target_link_libraries(usc-game png)
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target_link_libraries(usc-game jpeg)
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target_include_directories(usc-game PUBLIC ${SDL2_SOURCE_DIR}/include/)
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else()
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set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/third_party/)
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include(FindLibraries)
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target_link_libraries(Main ${SDL2_LIBRARY})
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target_link_libraries(usc-game ${SDL2_LIBRARY})
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endif()

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