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converter.h
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#ifndef __DBIANCHI_CONVERTER__
#define __DBIANCHI_CONVERTER__
/*This struct is designed to hold a standard keyword*/
struct Node {
char key[1000];
char type[256];
char structMember[256];
struct Node * next;
};
/*This struct is designed to hold ketwords that represent paramaters to a function*/
struct ParamNode {
char key[256];
struct ParamNode * next;
};
/*This struct keeps track of all struct declarations (such as struct A myA)*/
struct FuncNode {
char structName[256];
char variableName[256];
struct FuncNode * next;
};
/*This sruct keeps track of all variable declarations*/
struct VariableNode {
char type[10];
char name[256];
char method[256];
int flag;
struct VariableNode * next;
};
typedef struct Node Node;
typedef struct ParamNode ParamNode;
typedef struct FuncNode FuncNode;
typedef struct VariableNode VariableNode;
/**
* createNode
* Creates new node using malloc
* IN: char keyString[]
* OUT: Node * current
* POST: New node for a keyword
* ERROR: If malloc fails, node will not be created
**/
Node * createNode(char keyString[], char structName[]);
/**
* createParamNode
* Creates new node using malloc
* IN: char keyString[]
* OUT: ParamNode * current
* POST: New node for a keyword that represents a parameter
* ERROR: If malloc fails, node will not be created
**/
ParamNode * createParamNode(char keyString[]);
/**
* createFuncNode
* Creates new node using malloc
* IN: char keyString[], char idString[]
* OUT: FuncNode * current
* POST: New node for a keyword(s) that represents a struct declaration
* ERROR: If malloc fails, node will not be created
**/
FuncNode * createFuncNode(char keyString[], char idString[]);
/**
* createVariableNodee
* Creates new node using malloc
* IN: char nameString[], char typeString[], char methodName[], int scopeFlag
* OUT: VariableNode * current
* POST: New node for a keyword that represents a variable
* ERROR: If malloc fails, node will not be created
**/
VariableNode * createVariableNode(char nameString[], char typeString[], char methodName[], int scopeFlag);
/**
* addToBack
* Adds a node of type Node to the back of the specified linked list
* IN: Node * list, Node * toBeAdded
* OUT: Node * list
* POST: Node added to the back of the specifed linked list. If this is the first element to be added to the linked list, the first node is returned.
* ERROR: If either parameter is NULL, nothing will be added to the list
**/
Node * addToBack(Node * list, Node * toBeAdded);
/**
* addToBack2
* Adds a node of type ParamNode to the back of the specified linked list
* IN: ParamNode * list, ParamNode * toBeAdded
* OUT: ParamNode * list
* POST: Node added to the back of the specifed linked list. If this is the first element to be added to the linked list, the first node is returned.
* ERROR: If either parameter is NULL, nothing will be added to the list
**/
ParamNode * addToBack2(ParamNode * list, ParamNode * toBeAdded);
/**
* addToBack3
* Adds a node of type FuncNode to the back of the specified linked list
* IN: FuncNode * list, FuncNode * toBeAdded
* OUT: FuncNode * list
* POST: Node added to the back of the specifed linked list. If this is the first element to be added to the linked list, the first node is returned.
* ERROR: If either parameter is NULL, nothing will be added to the list
**/
FuncNode * addToBack3(FuncNode * list, FuncNode * toBeAdded);
/**
* addToBack4
* Adds a node of type VariableNode to the back of the specified linked list
* IN: VariableNode * list, VariableNode * toBeAdded
* OUT: VariableNode * list
* POST: Node added to the back of the specifed linked list. If this is the first element to be added to the linked list, the first node is returned.
* ERROR: If either parameter is NULL, nothing will be added to the list
**/
VariableNode * addToBack4(VariableNode * list, VariableNode * toBeAdded);
/**
* findAllVariableDeclarations
* Search through all keywords from the C++ code and save every variable declaration (type, value, name)
* IN: Node * list
* OUT: Node * variableList
* POST: A list containing all the variables is returned (one node per variable)
* ERROR: If list is NULL an error may occur
**/
VariableNode * findAllVariableDeclarations(Node * list);
/**
* addConstructorMethod
* Search for a struct declaration and create a constructor for the struct type. Also, insert the constructor function call for each instance of the struct
* IN: Node * list, FuncNode * funcList, VariableNode * variableList
* OUT: NONE
* POST: A constructor for the struct type is created. Also inserts a function call to the constructor for each instance of the struct.
* ERROR: If malloc fails, node will not be created, and errors may occur
**/
void addConstructorMethod(Node * list, FuncNode * funcList, VariableNode * variableList);
/**
* replaceClassWithStruct
* Replace all classes with structs
* IN: Node * list
* OUT: NONE
* POST: A struct replaces the class
* ERROR: If malloc fails, node will not be created, and errors may occur
**/
void replaceClassWithStruct(Node * list);
/**
* modifyFunctionCall
* Modify function calls by adding variable types to the function name and adding any additonal parameters that are required
* IN: Node * list, FuncNode * funcList, VariableNode * variableList, Node * listStart
* OUT: NONE
* POST: Function calls are updated
* ERROR: If malloc fails, node will not be created, and errors may occur
**/
void modifyFunctionCall(Node * list, FuncNode * funcList, VariableNode * variableList, Node * listStart);
/**
* modifyWithFunctionPointers
* Add function pointers into the code
* IN: Node * list, char structName[]
* OUT: NONE
* POST: Function pointers are created and added
* ERROR: If malloc fails, node will not be created, and errors may occur
**/
void modifyWithFunctionPointers(Node * list, char structName[]);
/**
* createFunctionPointer
* Format and malloc the function pointer and add it to the bank of pointers
* IN: Node * functionInfo, Node * functionBank
* OUT: Node * functionBank
* POST: Function pointer is created and added to the bank of pointers to be added into the code later
* ERROR: If malloc fails, node will not be created, and errors may occur
**/
Node * createFunctionPointer(Node * functionInfo, Node * functionBank);
/**
* saveFunctionBody
* Save the body of functions within a former class
* IN: Node * list, Node * functionBank
* OUT: Node * functionBank
* POST: Function body is saved and added to the bank/list containing all the function bodies which is to be added into the code later
* ERROR: If malloc fails, node will not be created, and errors may occur
**/
Node * saveFunctionBody(Node * list, Node * functionBank);
/**
* findFunctionPointers
* Find all function pointers and save them
* IN: Node * list, Node * bank, Node * name
* OUT: Node * functionBank
* POST: Returns bank/list of all functionPointers
* ERROR: If malloc fails, node will not be created, and errors may occur
**/
Node * findFunctionPointers(Node * list, Node * bank, Node * name);
/**
* insertFunctionPointer
* Insert function pointers into the main list/new code
* IN: Node * list, Node * functionBank
* OUT: NONE
* POST: All function pointers are added to the code
* ERROR: If not all of a node was saved correctly, the function pointer inserted into the code may not be correct
**/
void insertFunctionPointer(Node * list, Node * functionBank);
/**
* insertFunctionBody
* Insert function bodies into the main list/new code
* IN: Node * list, Node * functionBank
* OUT: NONE
* POST: All function bdoies are added to the code
* ERROR: If not all of a node was saved correctly, the function body inserted into the code may not be correct
**/
void insertFunctionBody(Node * list, Node * functionBank);
/**
* modifyAllFunctionLocations
* Sometimes some or all function pointers may need to be modified twice. This function takes care of that
* IN: Node * list, char functionName[], char stringToAdd[]
* OUT: NONE
* POST: Any function pointers that needed to be modifed again are modified
* ERROR: If a function pointer is changed when it is not supposed to be, the C code will likely not compile
**/
void modifyAllFunctionLocations(Node * list, char functionName[], char stringToAdd[]);
void updateMain(Node * list);
/**
* addParameterToFunction
* Adds parameter(s) to the function
* IN: Node * list, char methodName[], char variable[], FuncNode * funcList
* OUT: NONE
* POST: Parameters are added to the function
* ERROR: If malloc fails, node will not be created, and errors may occur
**/
void addParameterToFunction(Node * list, char methodName[], char variable[], FuncNode * funcList);
/**
* destroyList
* Frees all nodes in the list from memory. This function is used to release lists of type Node.
* IN: Node * list
* OUT: NONE
* POST: ALl nodes released from memory
* ERROR: If the function tries to free a NULL node or invalid pointer, an error will occur
**/
void destroyList(Node * list);
/**
* destroyList2
* Frees all nodes in the list from memory. This function is used to release lists of type FuncNode.
* IN: FuncNode * list
* OUT: NONE
* POST: ALl nodes released from memory
* ERROR: If the function tries to free a NULL node or invalid pointer, an error will occur
**/
void destroyList2(FuncNode * list);
/**
* destroyList3
* Frees all nodes in the list from memory. This function is used to release lists of type VariableNode.
* IN: VariableNode * list
* OUT: NONE
* POST: ALl nodes released from memory
* ERROR: If the function tries to free a NULL node or invalid pointer, an error will occur
**/
void destroyList3(VariableNode * list);
#endif