Replies: 2 comments
|
I don't see a need for this. G-buffer is unaware of whether it is attached to a screen, used for off-screen rendering with some predefined size or used for any other purpose. |
0 replies
|
OK, thanks for your reply. |
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Will it be a good idea, that
GBuffercan manage texture with size proportion to full resolution?So
GBuffer::Resizecan resize with the size ratio.All reactions