## Description Bring back the overdraw optimizer. ## Description of the related problem Since `ICPUMeshBuffer` got completely refactored ## Solution proposal Now `ICPUPolygonGeometry` supports any geometry (a bit of a misnomer cause its a VertexGeometry really, lines and points are included). But the zeux algorithm works on clusters, so I think working on quads, etc. shouldn't be that different from just triangles. ## Additional context A large OBJ or STL/PLY is needed to make an example