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Thanks for making a great plugin! I'm trying to package for Windows-64 in UE 4.26.2 (shipping configuration), and getting this error:
ERROR: Missing precompiled manifest for 'Ink'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in Ink.build.cs to override.
It's been awhile since I've used Unreal, so apologies if this is a basic question, but do I need to create an Ink.build.cs file? I couldn't find one in the repo.
The text was updated successfully, but these errors were encountered:
Huh weird...so I found it on line 88 of Ink.Build.cs (maybe the file's generated?) and it does indeed say
PrecompileForTargets = PrecompileTargetsType.Any
so I'm really confused what should happen at this point. Any tips would be appreciated!
Thanks for making a great plugin! I'm trying to package for Windows-64 in UE 4.26.2 (shipping configuration), and getting this error:
ERROR: Missing precompiled manifest for 'Ink'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in Ink.build.cs to override.
It's been awhile since I've used Unreal, so apologies if this is a basic question, but do I need to create an Ink.build.cs file? I couldn't find one in the repo.
The text was updated successfully, but these errors were encountered: