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Llama Gateway (Normal) Wave 1 spawns #39

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PyjamallamaAU opened this issue Jan 1, 2025 · 0 comments
Closed

Llama Gateway (Normal) Wave 1 spawns #39

PyjamallamaAU opened this issue Jan 1, 2025 · 0 comments
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@PyjamallamaAU
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Bug Description

When using a Llama Gateway the llamas are super fast and cannot be hit unless you manage to predict where they are going to stop when they do pause.

Did this behavior use to work in the previous version?

This is a fresh install of SF5.0.1

Steps to Reproduce (for bugs)

Area is 15 x 15 on colourless wooden slabs (bottom half)

video of issue - https://youtu.be/RhDqXbTzjHo (goes live 02/02/2025 @ 2AM as was unable to schedule prior to this) or go to https://1drv.ms/v/c/981532f993fa1e65/EeuvaFDkJXpJiVvO2CmjJf8BVfxBkfPe3G6qRh4MQettMg?e=fZEBpB to view beforehand.

Logs

None as there is none generated.

World Information

  • Modpack Version world created in: Curseforge client (as download from browse section not a manual import)
  • Additional Content Installed: None

Client Information

  • Modpack Version: 5.0.1
  • Java Version: 17
  • Forge Version: 47.3.0
  • Launcher Used: Curseforge
  • Memory Allocated: 9GB
  • Server/LAN/Single Player: Single
  • Optifine Installed: No
  • Shaders Enabled: No
@PyjamallamaAU PyjamallamaAU added the Bug Something isn't working label Jan 1, 2025
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