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Using dye on a barrel (Ex Nihilo: Coloratus), where it does nothing, may consume the dye in certain use cases #143

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reddi1 opened this issue Jan 6, 2025 · 0 comments
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@reddi1
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reddi1 commented Jan 6, 2025

Bug Description

Using a dye on barrel (Ex Nihilo: Coloratus), where it does nothing, may consume the dye in certain use cases.

Use cases where it works as expected:

  1. Barrel with water -> water gets converted to dyed water ( 1 dyed consumed)
  2. Barrel with dyed water -> nothing happens ( no dye consumed)
  3. Empty barrel ( NOT dyed the same color as the dye) -> barrel gets dyed ( 1 dye consumed)

Use cases where it does NOT work as expected (no dye should be consumed):

  1. Empty barrel (dyed the same color as the dye) -> nothing happens ( 1 dye consumed)
  2. Barrel with Block of Dye ( any color) -> nothing happens ( 1 dye consumed)

Side note:
This does not happen with a stone barrel (Ex Nihilo: Sequentia)

Did this behavior used to work in the previous version?

Unknown

If you answered Yes above...

No response

Steps to Reproduce (for bugs)

Use case 1:

  1. use dye on an empty barrel that is dyed the same color as the dye -> nothing happens ( 1 dye consumed)

Use case 2:

  1. fill barrel with water
  2. use dye on barrel to dye water
  3. use sand on barrel with dyed water -> barrel now contains a Block of Dye
  4. use dye on the barrel with Block of Dye -> nothing happens ( 1 dye consumed)

Client/Server Log:

No response

Crash Log:

No response

Modpack Version world created in:

v5.0.2

Additional Content Installed?

No response

Modpack Version:

v5.0.2

Java Version:

v17.0.8

Launcher Used:

CurseForge

Memory Allocated:

12256

Single Player/LAN/Server:

Singleplayer

Optifine Installed:

No

Shaders Enabled:

No

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