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Rebuilding GLSL shaders that don't need a vid_restart #1580

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@illwieckz

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@illwieckz

I would like to see a mechanism that can rebuild a GLSL shader without needing a vid_restart.

I assume this would be doable for GLSL shaders not requiring to load any new data.

Not candidates:

  • r_normalMapping (requires shader parsing and image loading)
  • r_drawSky (requires shader parsing and image loading)
  • r_lightMode (requires bsp loading and image loading)

Candidates:

  • r_toneMapping
  • r_colorGrading (as far as I know the way colorGrade images are loaded may make it possible)

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