Open
Description
I would like to see a mechanism that can rebuild a GLSL shader without needing a vid_restart
.
I assume this would be doable for GLSL shaders not requiring to load any new data.
Not candidates:
r_normalMapping
(requires shader parsing and image loading)r_drawSky
(requires shader parsing and image loading)r_lightMode
(requires bsp loading and image loading)
Candidates:
r_toneMapping
r_colorGrading
(as far as I know the way colorGrade images are loaded may make it possible)