@@ -880,18 +880,18 @@ void GLShaderManager::InitDriverInfo()
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}
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void GLShaderManager::GenerateBuiltinHeaders () {
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- GLVersionDeclaration = GLHeader (" GLVersionDeclaration" , GenFragmentVertexVersionDeclaration (), this );
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- GLComputeVersionDeclaration = GLHeader ( " GLComputeVersionDeclaration" , GenComputeVersionDeclaration (), this );
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- GLCompatHeader = GLHeader (" GLCompatHeader" , GenCompatHeader (), this );
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- GLVertexHeader = GLHeader (" GLVertexHeader" , GenVertexHeader (), this );
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- GLFragmentHeader = GLHeader (" GLFragmentHeader" , GenFragmentHeader (), this );
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- GLComputeHeader = GLHeader ( " GLComputeHeader" , GenComputeHeader (), this );
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- GLWorldHeader = GLHeader ( " GLWorldHeader" , GenWorldHeader (), this );
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- GLEngineConstants = GLHeader (" GLEngineConstants" , GenEngineConstants (), this );
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+ GLVersionDeclaration = GLHeader ( " GLVersionDeclaration" , GenFragmentVertexVersionDeclaration () );
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+ GLComputeVersionDeclaration = GLHeader ( " GLComputeVersionDeclaration" , GenComputeVersionDeclaration () );
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+ GLCompatHeader = GLHeader ( " GLCompatHeader" , GenCompatHeader () );
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+ GLVertexHeader = GLHeader ( " GLVertexHeader" , GenVertexHeader () );
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+ GLFragmentHeader = GLHeader ( " GLFragmentHeader" , GenFragmentHeader () );
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+ GLComputeHeader = GLHeader ( " GLComputeHeader" , GenComputeHeader () );
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+ GLWorldHeader = GLHeader ( " GLWorldHeader" , GenWorldHeader () );
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+ GLEngineConstants = GLHeader ( " GLEngineConstants" , GenEngineConstants () );
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}
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void GLShaderManager::GenerateWorldHeaders () {
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- GLWorldHeader = GLHeader ( " GLWorldHeader" , GenWorldHeader (), this );
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+ GLWorldHeader = GLHeader ( " GLWorldHeader" , GenWorldHeader () );
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}
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std::string GLShaderManager::GetDeformShaderName ( const int index ) {
@@ -1272,13 +1272,13 @@ std::string GLShaderManager::BuildShaderText( const std::string& mainShaderText,
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uint32_t count = 0 ;
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for ( GLHeader* header : headers ) {
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- count += header->getText () .size ();
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+ count += header->text .size ();
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}
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combinedText.reserve ( count );
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for ( GLHeader* header : headers ) {
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- combinedText += header->getText () ;
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+ combinedText += header->text ;
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}
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const char * compileMacrosP = macros.c_str ();
@@ -1331,15 +1331,15 @@ void GLShaderManager::InitShader( GLShader* shader ) {
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ShaderType shaderTypes[] = {
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{ shader->hasVertexShader , GLCompileMacro::VERTEX, GL_VERTEX_SHADER, " _vp" ,
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shader->vertexShaderName ,
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- uint32_t ( GLVersionDeclaration.getText () .size () ),
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+ uint32_t ( GLVersionDeclaration.text .size () ),
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{ &GLVersionDeclaration, &GLCompatHeader, &GLEngineConstants, &GLVertexHeader } },
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{ shader->hasFragmentShader , GLCompileMacro::FRAGMENT, GL_FRAGMENT_SHADER, " _fp" ,
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shader->fragmentShaderName ,
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- uint32_t ( GLVersionDeclaration.getText () .size () ),
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+ uint32_t ( GLVersionDeclaration.text .size () ),
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{ &GLVersionDeclaration, &GLCompatHeader, &GLEngineConstants, &GLFragmentHeader } },
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{ shader->hasComputeShader , GLCompileMacro::COMPUTE, GL_COMPUTE_SHADER, " _cp" ,
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shader->computeShaderName ,
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- uint32_t ( GLComputeVersionDeclaration.getText () .size () ),
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+ uint32_t ( GLComputeVersionDeclaration.text .size () ),
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{ &GLComputeVersionDeclaration, &GLCompatHeader, &GLEngineConstants, &GLComputeHeader, &GLWorldHeader } }
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};
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