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NUKE some commented out code
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src/engine/renderer/glsl_source/material_cp.glsl

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@@ -39,11 +39,6 @@ struct BoundingSphere {
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float radius;
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};
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/* struct SurfaceDescriptor {
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BoundingSphere boundingSphere;
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uint surfaceCommandIDs[MAX_SURFACE_COMMANDS];
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}; */
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struct PortalSurface {
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BoundingSphere boundingSphere;
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