@@ -850,7 +850,6 @@ void R_UploadImage( const char *name, const byte **dataArray, int numLayers, int
850850 const byte *data;
851851 byte *scaledBuffer = nullptr ;
852852 int mipWidth, mipHeight, mipLayers, mipSize, blockSize = 0 ;
853- int i, c;
854853 const byte *scan;
855854
856855 bool isSRGB = image->bits & IF_SRGB;
@@ -1066,7 +1065,7 @@ void R_UploadImage( const char *name, const byte **dataArray, int numLayers, int
10661065
10671066 internalFormat = GL_RGB8;
10681067
1069- c = image->width * image->height ;
1068+ int c = image->width * image->height ;
10701069
10711070 /* A normalmap may have the heightmap in the alpha channel,
10721071 an opaque alpha channel means no displacement, so we can enable
@@ -1076,7 +1075,7 @@ void R_UploadImage( const char *name, const byte **dataArray, int numLayers, int
10761075 {
10771076 scan = dataArray[ l ];
10781077
1079- for ( i = 0 ; i < c * 4 ; i += 4 )
1078+ for ( int i = 0 ; i < c * 4 ; i += 4 )
10801079 {
10811080 if ( scan[ i + 3 ] != 255 )
10821081 {
@@ -1100,13 +1099,13 @@ void R_UploadImage( const char *name, const byte **dataArray, int numLayers, int
11001099 bool hasGreen = false ;
11011100 bool hasBlue = false ;
11021101
1103- c = image->width * image->height ;
1102+ int c = image->width * image->height ;
11041103
11051104 for ( int l = 0 ; l < numLayers; l++ )
11061105 {
11071106 scan = dataArray[ l ];
11081107
1109- for ( i = 0 ; i < c * 4 ; i += 4 )
1108+ for ( int i = 0 ; i < c * 4 ; i += 4 )
11101109 {
11111110 if ( scan[ i + 2 ] != 0 )
11121111 {
@@ -1204,7 +1203,7 @@ void R_UploadImage( const char *name, const byte **dataArray, int numLayers, int
12041203 mipHeight = scaledHeight;
12051204 mipLayers = numLayers;
12061205
1207- for ( i = 0 ; i < numMips; i++ ) {
1206+ for ( int i = 0 ; i < numMips; i++ ) {
12081207 GL_TexImage3D ( GL_TEXTURE_3D, i, internalFormat, scaledWidth, scaledHeight, mipLayers, 0 , format, GL_UNSIGNED_BYTE, nullptr , isSRGB );
12091208
12101209 if ( mipWidth > 1 ) mipWidth >>= 1 ;
@@ -1217,7 +1216,7 @@ void R_UploadImage( const char *name, const byte **dataArray, int numLayers, int
12171216 if ( dataArray )
12181217 scaledBuffer = (byte*) ri.Hunk_AllocateTempMemory ( sizeof ( byte ) * scaledWidth * scaledHeight * 4 );
12191218
1220- for ( i = 0 ; i < numLayers; i++ )
1219+ for ( int i = 0 ; i < numLayers; i++ )
12211220 {
12221221 if ( dataArray )
12231222 data = dataArray[ i ];
@@ -1238,7 +1237,7 @@ void R_UploadImage( const char *name, const byte **dataArray, int numLayers, int
12381237 }
12391238
12401239 if ( image->bits & IF_NORMALMAP ) {
1241- c = scaledWidth * scaledHeight;
1240+ int c = scaledWidth * scaledHeight;
12421241 for ( int j = 0 ; j < c; j++ )
12431242 {
12441243 vec3_t n;
@@ -1306,7 +1305,7 @@ void R_UploadImage( const char *name, const byte **dataArray, int numLayers, int
13061305 mipHeight = scaledHeight;
13071306 mipLayers = numLayers;
13081307
1309- for ( i = 0 ; i < numMips; i++ )
1308+ for ( int i = 0 ; i < numMips; i++ )
13101309 {
13111310 mipSize = ((mipWidth + 3 ) >> 2 )
13121311 * ((mipHeight + 3 ) >> 2 ) * blockSize;
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