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[Feature] Support for custom mob models #928

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@DedMaxim

If a resource pack that changes mob models is installed (Mobs Refreshed for example), mob heads break because they use custom texture on vanilla model

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There are 3 possible solutions I can suggest:

  1. Add support for custom models provided by CEM feature from EMF/OptiFine. I'm not sure how difficult it would be though.
  2. Ship custom head models and custom textures for those models inside the mod. This way resource packs won't affect models from the mod.
  3. Force models from the mod to use textures from Minecraft, if it's possible to do while a resource pack is overriding that texture

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