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Vect.h
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#ifndef VECT_H
#define VECT_H
#include "math.h"
class Vect{
double x,y,z;
public:
Vect();
Vect(double, double, double);
double getVectX() { return x; }
double getVectY() { return y; }
double getVectZ() { return z; }
double magnitude(){
return sqrt((x*x) + (y*y) + (z*z));
}
Vect normalize(){
double magnitude = sqrt((x*x) + (y*y) + (z*z));
return Vect(x/magnitude, y/magnitude, z/magnitude);
}
Vect negative(){
return Vect(-x, -y, -z);
}
double dotProduct(Vect v){
return x*v.getVectX() + y*v.getVectY() + z*v.getVectZ();
}
Vect crossProduct(Vect v){
return Vect(y*v.getVectZ() - z*v.getVectY(), z*v.getVectX() - x*v.getVectZ(), x*v.getVectY() - y*v.getVectX());
}
Vect vectAdd(Vect v){
return Vect(x + v.getVectX(), y + v.getVectY(), z + v.getVectZ());
}
Vect vectMult (double scalar){
return Vect(x*scalar, y*scalar,z*scalar);
}
};
Vect::Vect(){
x = 0;
y = 0;
z = 0;
}
Vect::Vect(double i, double j, double k){
x = i;
y = j;
z = k;
}
#endif