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Window.cpp
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/*
* DISTRHO Plugin Framework (DPF)
* Copyright (C) 2012-2021 Filipe Coelho <[email protected]>
*
* Permission to use, copy, modify, and/or distribute this software for any purpose with
* or without fee is hereby granted, provided that the above copyright notice and this
* permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD
* TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN
* NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
* DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#include "tests.hpp"
#define DPF_TEST_POINT_CPP
#define DPF_TEST_WINDOW_CPP
#include "dgl/src/pugl.cpp"
#include "dgl/src/Application.cpp"
#include "dgl/src/ApplicationPrivateData.cpp"
#include "dgl/src/Geometry.cpp"
#include "dgl/src/Window.cpp"
#include "dgl/src/WindowPrivateData.cpp"
// --------------------------------------------------------------------------------------------------------------------
int main()
{
USE_NAMESPACE_DGL;
using DGL_NAMESPACE::Window;
// creating and destroying simple window
{
Application app(true);
Window win(app);
}
// creating and destroying simple window, with a delay
{
Application app(true);
ApplicationQuitter appQuitter(app);
Window win(app);
app.exec();
}
// showing and closing simple window, MUST be visible on screen
{
Application app(true);
ApplicationQuitter appQuitter(app);
Window win(app);
win.show();
app.exec();
}
// TODO
return 0;
}
// --------------------------------------------------------------------------------------------------------------------