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lair.cpp
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#include "PluginManager.h"
#include "modules/Maps.h"
#include "df/map_block.h"
#include "df/world.h"
using namespace DFHack;
using std::string;
using std::vector;
DFHACK_PLUGIN("lair");
REQUIRE_GLOBAL(world);
enum state
{
LAIR_RESET,
LAIR_SET,
};
command_result lair(color_ostream &out, vector<string> & params) {
state do_what = LAIR_SET;
for (auto & param : params) {
if (param == "reset")
do_what = LAIR_RESET;
}
if (!Maps::IsValid()) {
out.printerr("Map is not available!\n");
return CR_FAILURE;
}
for (auto block : world->map.map_blocks) {
auto & occupancies = block->occupancy;
// for each tile in block
for (uint32_t x = 0; x < 16; x++) for (uint32_t y = 0; y < 16; y++) {
// set to revealed
occupancies[x][y].bits.monster_lair = (do_what == LAIR_SET);
}
}
if (do_what == LAIR_SET)
out.print("Map marked as lair.\n");
else
out.print("Map no longer marked as lair.\n");
return CR_OK;
}
DFhackCExport command_result plugin_init(color_ostream &out, vector<PluginCommand> &commands) {
commands.push_back(PluginCommand(
"lair",
"Prevent item scatter when a site is reclaimed or visited.",
lair));
return CR_OK;
}