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TerrainControl not loading up with Thermos but loads with KCauldron. #560

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chezpaul opened this issue Oct 23, 2016 · 2 comments
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@chezpaul
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Initially I was trying to create a world with BOP using Multiverse but that was not possible so I found this plugin called TerrainControl which will let you create cool looking worlds using Multiverse with pre created templates. But TerrainControl won't work with Thermos as it should.

**Server Log: http://pastebin.com/Kjg0pYvF

**FML Log(s):

**Explanation of issue: TerrainControl does not work with Thermos 1.7.10.1614.58 but works with KCauldron 1.7.10.201
Plugin won't load up properly.

[14:23:11 INFO]: [TerrainControl] Enabling TerrainControl v2.8.2-SNAPSHOT
[14:23:11 INFO]: [TerrainControl] 22 Global custom objects loaded
[14:23:11 FATAL]: [TerrainControl] Failed to register structures:
[14:23:11 FATAL]: [TerrainControl] java.lang.NullPointerException
 [14:23:11 ERROR]: Error occurred while enabling TerrainControl v2.8.2-SNAPSHOT (Is it up to date?)
java.lang.NullPointerException

**How to recreate this issue: Use Terrain Control 2.6.3 for Bukkit 1.7.10 (which is the only version that will allow you to create a world with Multiverse).
/mv create world normal -g TerrainControl
I'm using this biome bundle for 1.7.10

**Modpack Name: Private Elivion server for me and my kids.

**Mods Installed: List of mods in this crash log: http://pastebin.com/7kdCwfms

**Plugins Installed: Multiverse (Core,Portals, Netherportals), Worldedit, Worldguard, ServerSigns, Vault, ClearLag, Group Manager, Essentials, LWC, JSONAPI, ProtocolLib

Warmroast Report: (Optional)

**Thermos Version: Thermos 1.7.10.1614.58

**Forge Version: 1614

@sameer
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sameer commented Oct 24, 2016

The crash log you attached shows that you have a client-side mod installed: at shadersmodcore.client.ShadersTess.draw(ShadersTess.java:76)
Is that part of the problem or did you attach the crash log for the purpose of sharing the mod list?

Concerning the log snippet you shared, the author(s) of TerrainControl do not print the stacktrace when they encounter an exception -- they simply output the exception class. That needs to be changed for us to see where the problem occurred.

@chezpaul
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I was just trying the shader mod at that time. It's not usually part of my mods. The problems with TerrainControl happen without it too. It was only for a list of mods indeed. ;-)
I'll see if I can ask them...
I already started an thread about the issue.
Thanks

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