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Todo.txt
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Rendering
- Does color have to be uploaded for every sprite's vertex? Most of the time they won't differ per sprite, and most of the time it is white.
Standard.Image
- Implement ByteWriter and use it to encode the images.
- JPEG Support
Logging
- Shaking off dependencies - make own logger.
- Hooking up a network loggers for certain levels (errors) and sources (engine, game)
Standard.Text
- WOFF table parsing (and whatever else is needed for it to be supported)
- Kern and Gpos table and kerning
- FDSelect array CFF subr. (No font found which does this.)
- LTag parsing (couldn't find such font)
- Test Cff fonts without a CMap (couldn't find such font)
- GSub table
- FVar table
- Meta table
- Long Term: Implement the FreeType rasterizer.
- RenderGlyph, "e" variable resizing is not really needed.
- Add tests for MeasureString and fix broken stuff there.
- Implement the custom rasterizer you've been thinking of, wink
Emotion.Test
- Derivation checks shouldn't straight out check if the components are equal, but rather compare the difference to an epsilon as some drivers round colors differently
- The current max derivation % is 400 instead of 100
- Test functions which are run at the start and end of a class.
- Taking screenshots of the game currently requires the intermediary buffer to be turned on, as there is no place for the test framework to hook before swap buffers.
Documentation
- Finish the documentation :D
Game Logic
- UI with scaling and some kind of event capturing/focus system
- Add RichText tests
Platform
- Mac
- Linux
- Android
- Web
Input
- Controller Support (Wherever possible)
Emotion.Game
- Bound box for the tile map - used to calculate only visible tiles and map only them.
Tools
- FileExplorer extension matching per asset type (don't show those who don't match)
- Modals don't recenter on window size change
XML
- Recursive type support (assign handles to recursive values and set as attribute)
- Settings per serialization, such as no indentation, no new lines, serialize as binary where possible, smaller closing tags (</>)