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I was disconnected from the server after closing the GUI of a 34-page material checklist. There were no issues printing and opening the checklist, but I was kicked instantly every time I tried to close the checklist. This doesn't seem to happen in singleplayer.
Judging from the error message, I would guess that Create was trying to sync the whole checklist to the server when I closed it, which exceeded the packet size limit. Perhaps it can try to only sync the diff, or split into multiple packets?
The schematic that produced the checklist: (It was >400kb so I increased the schematic size limit in config) coastline.zip
There are no relevant logs in the client, and the only relevant lines in the server are these:
[18:21:50] [Server thread/INFO] [minecraft/ServerGamePacketListenerImpl]: PLAYER lost connection: Internal Exception: io.netty.handler.codec.DecoderException: java.lang.IllegalArgumentException: Payload may not be larger than 32767 bytes
[18:21:50] [Server thread/INFO] [minecraft/MinecraftServer]: PLAYER left the game
Reproduction Steps
Join a multiplayer server
Load a huge schematic into a cannon
Print a super-long checklist using the cannon
Open and close the checklist
Get kicked instantly
Expected Result
The checklist GUI should be closed without issues.
Same thing happens to me on the same version of Minecraft and Create. It must be a bug with this version or something. I have a quick fix if you need it (though I am not sure if this is still an issue you are having or not given its a decently old post.) For starters if you cant get back into the world just spam Q so it throws the checklist out of your inventory then go back on after the next crash and you should be able to pick it up and craft it back into a clipboard (do not open it before that though or it will crash again.) I also believe this only happens when you try to load a checklist that has a bunch things checked off already, you should be able to move your cannon or whatever you have holding the materials, whichever is easier, and then make another checklist and check things off automatically (from my experience it only crashes when a certain amount of items are already checked off, not sure exactly what the number is though.)
Describe the Bug
I was disconnected from the server after closing the GUI of a 34-page material checklist. There were no issues printing and opening the checklist, but I was kicked instantly every time I tried to close the checklist. This doesn't seem to happen in singleplayer.
Judging from the error message, I would guess that Create was trying to sync the whole checklist to the server when I closed it, which exceeded the packet size limit. Perhaps it can try to only sync the diff, or split into multiple packets?
The schematic that produced the checklist: (It was >400kb so I increased the schematic size limit in config)
coastline.zip
There are no relevant logs in the client, and the only relevant lines in the server are these:
Reproduction Steps
Expected Result
The checklist GUI should be closed without issues.
Screenshots and Videos
No response
Crash Report or Log
No response
Operating System
Windows 11
Mod Version
0.5.1f
Minecraft Version
1.20.1
Forge Version
47.2.5
Other Mods
Additional Context
No response
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