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8 files changed +13
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#include " conf.h"
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#include < vector>
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- #include " 3Vector.h"
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- #include " 4Vector.h"
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- #include " 4X4Matrix.h"
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+ #include < simMath/ 3Vector.h>
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+ #include < simMath/ 4Vector.h>
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+ #include < simMath/ 4X4Matrix.h>
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class CPolygonePt
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{
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#define _SECURE_SCL 0 // Disable bound checks (a bit faster)
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#include < algorithm> // std::max, etc.
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#include < vector>
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- #include " mathDefines.h"
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+ #include < simMath/ mathDefines.h>
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class CVolumePlanes
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{
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#include " conf.h"
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#include < vector>
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- #include " 3Vector.h"
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+ #include < simMath/ 3Vector.h>
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struct SKdPt {
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C3Vector pt;
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#include " conf.h"
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#include < vector>
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- #include " 3Vector.h"
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- #include " 4X4Matrix.h"
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+ #include < simMath/ 3Vector.h>
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+ #include < simMath/ 4X4Matrix.h>
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class CObbStruct ;
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#include " conf.h"
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#include < vector>
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- #include " 3Vector.h"
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+ #include < simMath/ 3Vector.h>
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#include " pcNode.h"
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class COcNode
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#include " conf.h"
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#include < vector>
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- #include " 3Vector.h"
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+ #include < simMath/ 3Vector.h>
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#include " obbStruct.h"
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#include " ocNode.h"
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#include " conf.h"
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#include < vector>
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- #include " 3Vector.h"
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- #include " 4X4Matrix.h"
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+ #include < simMath/ 3Vector.h>
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+ #include < simMath/ 4X4Matrix.h>
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#include " obbStruct.h"
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class COcNode ;
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#include " conf.h"
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#include < vector>
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- #include " 3Vector.h"
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- #include " 4X4Matrix.h"
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+ #include < simMath/ 3Vector.h>
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+ #include < simMath/ 4X4Matrix.h>
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#include " obbStruct.h"
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#include " pcNode.h"
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