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Description
I really like this shader, and I think it would be amazing if you could add these features:
- Nebula costumizability
The nebulas are very cool, but they currently only appear in a single color. I’m using Euphoria Patches alongside this shader, and one of the auroras happens to be the exact same color as the nebulas. This often leads to situations where they visually blend together and lose contrast.

- Allow adding as many color variations as the player wants
I'm not sure how easy this would be to implement, but I noticed that Euphoria Patches allows setting three different star colors. I think it would be a great feature if players could add as many color variations as they want, not just for stars, but also for nebulas, and maybe even fog or other shader elements. Ideally, these variations would be evenly distributed or randomized to create more visual diversity in the sky.

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Cloud Shadows for Complementary Unbound
I understand this might be difficult to implement, but I’d really love to see proper cloud shadows added to the shade, even if it has a performance cost. In my opinion, it’s worth adding the feature first, then optimizing it later if possible. The visual depth and realism it would bring are totally worth it. -
More Rain Cloud Addition
I’ve run into situations where I want a sky that’s not too cloud-dense overall, but when it starts raining, the +1.50 density boost isn’t enough, it still leaves noticeable holes in the sky. It would be great to have an option to increase rain cloud density further to at least +2.00. -
More Thunder Cloud Addition
Since thunderstorms are much more intense than regular rain, I think there should be an option to increase cloud density even further during thunder. It would add to the atmosphere and make storms feel more dramatic and powerful.