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add r5.3 changelog
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changelogs/index.html

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@@ -102,6 +102,12 @@ <h1>Changelogs</h1>
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<div class="apanel panel-changelogs" style="margin-bottom: 40px;">
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<p></p>
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<p></p>
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<button class="aaccordion aaversion">r5.3 - September 23, 2024</button>
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<div class="apanel">
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<p></p>
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<p id="r26" class="cenR"></p>
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<p></p>
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</div>
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<button class="aaccordion aaversion">r5.2.2 - July 6, 2024</button>
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<p></p>

changelogs/reimagined-ch/r26.txt

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Changes over r5.2.2:
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- Added "Colored Candle Lighting" ACL exclusive option. Makes lights cast by candles to be the same color as their bases
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- Added "Colored Light Saturation" setting to ACL Features
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- Added "Distant Light Bokeh" option. Applies a tiny single-pixel blur in the distance to make distant light sources look scattered. Includes added IntegratedPBR functionality for most light sources
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- Added "IPBR+ Emissive Mode" option. Allowing users to use labPBR/seuspbr emissive formats to override any IntegratedPBR emissives
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- Added an option to disable special portal effects
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- Added an option to disable IntegratedPBR particle features
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- Added emission to the white eyes of piglin/hoglin variants according to art released by Mojang (IntegratedPBR)
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- Improved several aspects of block reflection filtering in small amounts
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- Tweaked subsurface scattering with reduced ambient occlusion on lit surfaces
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- Tweaked the look of Texture Filtering on cutout blocks
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- Slightly tweaked the "Fix Puddles Under Glass" ACL Feature
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- Slightly tweaked reflection edge falloff
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- "Improved Glass" option is now enabled by default
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- "Improved Glass" option now also works on Iris 1.8 and above instead of only working on Optifine
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- Colored Light Fog intensity is now increased in all low skylight areas to match night and caves
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- Strength of enchantment glints can now be adjusted using Minecraft's "Glint Strength" accessibility setting
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- The Lens Flare setting can now be set to "Sun Only" or "Sun & Moon" modes
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- Pixelated wave effect of "Reimagined + Waves" water style now respects the resolution of the currently used resource pack
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- Tweaked positioning of the "Vanilla" clouds to be better centered when using the latest Minecraft or Iris versions
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- Downgraded the quality of "4x" Texture Filtering for better performance
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- Reduced intensity of moon lens flares when "Lens Flare Intensity" setting is set to high values
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- Fixed texture filtering causing broken textures in some situations. Thanks to aceralex
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- Fixed texture filtering causing too much flickering on distant textures
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- Fixed held light colors looking slightly inaccurate with Advanced Colored Lighting
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- Fixed trapdoors having slightly incorrect lighting curves on IntegratedPBR
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- Fixed double slabs not having any IntegratedPBR properties in older Minecraft versions
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- Fixed end portals/gateways losing their special effects on labPBR/seuspbr RP support modes
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- Fixed "Show Light Levels" feature being broken with the latest Iris version
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- Fixed lens flares being visible in the Nether and End dimensions
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- Fixed lens flares still being visible during rain when the "Sun/Moon During Rain" option is disabled
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- Fixed vanilla clouds always being visible with newer Distant Horizons versions
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- Fixed leaves looking too dark in the End dimension with default settings
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- Fixed entities not having proper metalness or f0 with labPBR/seuspbr resource packs
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- Fixed the game crashing in some mod packs that have the FoamFix mod installed
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- Fixed wolf armor looking wrong when held in hand
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- Renamed "Shadow Sample Quality" setting to "Real-Time Shadows"
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- Added an error message for when Advanced Colored Lighting is enabled on Apple devices. Thanks to SpacEagle17

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