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| 1 | +Changes over r5.2.2: |
| 2 | +- Added "Colored Candle Lighting" ACL exclusive option. Makes lights cast by candles to be the same color as their bases |
| 3 | +- Added "Colored Light Saturation" setting to ACL Features |
| 4 | +- Added "Distant Light Bokeh" option. Applies a tiny single-pixel blur in the distance to make distant light sources look scattered. Includes added IntegratedPBR functionality for most light sources |
| 5 | +- Added "IPBR+ Emissive Mode" option. Allowing users to use labPBR/seuspbr emissive formats to override any IntegratedPBR emissives |
| 6 | +- Added an option to disable special portal effects |
| 7 | +- Added an option to disable IntegratedPBR particle features |
| 8 | +- Added emission to the white eyes of piglin/hoglin variants according to art released by Mojang (IntegratedPBR) |
| 9 | +- Improved several aspects of block reflection filtering in small amounts |
| 10 | +- Tweaked subsurface scattering with reduced ambient occlusion on lit surfaces |
| 11 | +- Tweaked the look of Texture Filtering on cutout blocks |
| 12 | +- Slightly tweaked the "Fix Puddles Under Glass" ACL Feature |
| 13 | +- Slightly tweaked reflection edge falloff |
| 14 | +- "Improved Glass" option is now enabled by default |
| 15 | +- "Improved Glass" option now also works on Iris 1.8 and above instead of only working on Optifine |
| 16 | +- Colored Light Fog intensity is now increased in all low skylight areas to match night and caves |
| 17 | +- Strength of enchantment glints can now be adjusted using Minecraft's "Glint Strength" accessibility setting |
| 18 | +- The Lens Flare setting can now be set to "Sun Only" or "Sun & Moon" modes |
| 19 | +- Pixelated wave effect of "Reimagined + Waves" water style now respects the resolution of the currently used resource pack |
| 20 | +- Tweaked positioning of the "Vanilla" clouds to be better centered when using the latest Minecraft or Iris versions |
| 21 | +- Downgraded the quality of "4x" Texture Filtering for better performance |
| 22 | +- Reduced intensity of moon lens flares when "Lens Flare Intensity" setting is set to high values |
| 23 | +- Fixed texture filtering causing broken textures in some situations. Thanks to aceralex |
| 24 | +- Fixed texture filtering causing too much flickering on distant textures |
| 25 | +- Fixed held light colors looking slightly inaccurate with Advanced Colored Lighting |
| 26 | +- Fixed trapdoors having slightly incorrect lighting curves on IntegratedPBR |
| 27 | +- Fixed double slabs not having any IntegratedPBR properties in older Minecraft versions |
| 28 | +- Fixed end portals/gateways losing their special effects on labPBR/seuspbr RP support modes |
| 29 | +- Fixed "Show Light Levels" feature being broken with the latest Iris version |
| 30 | +- Fixed lens flares being visible in the Nether and End dimensions |
| 31 | +- Fixed lens flares still being visible during rain when the "Sun/Moon During Rain" option is disabled |
| 32 | +- Fixed vanilla clouds always being visible with newer Distant Horizons versions |
| 33 | +- Fixed leaves looking too dark in the End dimension with default settings |
| 34 | +- Fixed entities not having proper metalness or f0 with labPBR/seuspbr resource packs |
| 35 | +- Fixed the game crashing in some mod packs that have the FoamFix mod installed |
| 36 | +- Fixed wolf armor looking wrong when held in hand |
| 37 | +- Renamed "Shadow Sample Quality" setting to "Real-Time Shadows" |
| 38 | +- Added an error message for when Advanced Colored Lighting is enabled on Apple devices. Thanks to SpacEagle17 |
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