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lines changed Original file line number Diff line number Diff line change @@ -119,6 +119,20 @@ We welcome community contributions to this project.
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Please read our [ Contributor Guide] ( CONTRIBUTING.md ) for more information on how to get started.
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+ ## Related Projects
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+ - 2016: [ glassful] ( https://github.com/kmcallister/glassful ) Compiles a subset of Rust to GLSL.
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+ - 2017: [ inspirv-rust] ( https://github.com/msiglreith/inspirv-rust ) Experimental Rust to SPIR-V compiler.
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+ - 2018: [ nvptx] ( https://github.com/japaric-archived/nvptx ) Rust to PTX compiler.
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+ - 2019: [ ocl] ( https://github.com/cogciprocate/ocl/ ) Pure OpenCl bindings and interfaces for Rust.
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+ - 2020: [ accel] ( https://github.com/termoshtt/accel ) GPGPU library for Rust.
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+ - 2020: [ rlsl] ( https://github.com/MaikKlein/rlsl ) Predeccesor to rust_gpu, Rust to SPIR-V compiler.
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+ - 2021: [ emu] ( https://github.com/calebwin/emu ) GPGPU library for Rust focusing on portability, modularity, and performance.
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+ - Maintainance: [ gfx-rs] ( https://github.com/gfx-rs/gfx ) low-level, cross-platform graphics abstraction library for Rust. Succeeded by [ wgpu-hal] ( https://github.com/gfx-rs/wgpu/tree/6fc0587b2de7c481fcd70f9bc256af8fffbb56f3/wgpu-hal ) .
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+ - Ongoing: [ wgpu] ( https://github.com/gfx-rs/wgpu ) Pure-Rust graphics api that runs natively on multiple graphics APIs.
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+ - Ongoing: [ pixels] ( https://github.com/parasyte/pixels ) Minimal hardware-accelerated pixel frame buffer, support for most major graphics APIs.
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+ - Ongoing: [ luminance-rs] ( https://github.com/phaazon/luminance-rs ) Type safe, stateless graphics crate.
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+ - Ongoing: [ RustaCuda] ( https://github.com/bheisler/RustaCUDA ) High-level interface for the NVIDIA CUDA API in Rust.
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## License
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Licensed under either of
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