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| 1 | +import peasy.*; |
| 2 | + |
| 3 | +int DIM = 128; |
| 4 | +PeasyCam cam; |
| 5 | +ArrayList<PVector> mandelbulb = new ArrayList<PVector>(); |
| 6 | + |
| 7 | +void setup() { |
| 8 | + size(600, 600, P3D); |
| 9 | + cam = new PeasyCam(this, 600); |
| 10 | + |
| 11 | + StringList points = new StringList(); |
| 12 | + |
| 13 | + for (int i = 0; i < DIM; i++) { |
| 14 | + for (int j = 0; j < DIM; j++) { |
| 15 | + boolean edge = false; |
| 16 | + for (int k = 0; k < DIM; k++) { |
| 17 | + float x = map(i, 0, DIM, -1, 1); |
| 18 | + float y = map(j, 0, DIM, -1, 1); |
| 19 | + float z = map(k, 0, DIM, -1, 1); |
| 20 | + PVector zeta = new PVector(0, 0, 0); |
| 21 | + int n = 8; |
| 22 | + int maxiterations = 20; |
| 23 | + int iteration = 0; |
| 24 | + while (true) { |
| 25 | + Spherical c = spherical(zeta.x, zeta.y, zeta.z); |
| 26 | + float newx = pow(c.r, n) * sin(c.theta*n) * cos(c.phi*n); |
| 27 | + float newy = pow(c.r, n) * sin(c.theta*n) * sin(c.phi*n); |
| 28 | + float newz = pow(c.r, n) * cos(c.theta*n); |
| 29 | + zeta.x = newx + x; |
| 30 | + zeta.y = newy + y; |
| 31 | + zeta.z = newz + z; |
| 32 | + iteration++; |
| 33 | + if (c.r > 2) { |
| 34 | + if (edge) { |
| 35 | + edge = false; |
| 36 | + } |
| 37 | + break; |
| 38 | + } |
| 39 | + if (iteration > maxiterations) { |
| 40 | + if (!edge) { |
| 41 | + edge = true; |
| 42 | + mandelbulb.add(new PVector(x, y, z)); |
| 43 | + } |
| 44 | + break; |
| 45 | + } |
| 46 | + } |
| 47 | + } |
| 48 | + } |
| 49 | + } |
| 50 | + |
| 51 | + String[] output = new String[mandelbulb.size()]; |
| 52 | + for (int i = 0; i < output.length; i++) { |
| 53 | + PVector v = mandelbulb.get(i); |
| 54 | + output[i] = v.x + " " + v.y + " " + v.z; |
| 55 | + } |
| 56 | + saveStrings("mandelbulb.txt", output); |
| 57 | + |
| 58 | +} |
| 59 | + |
| 60 | +class Spherical { |
| 61 | + float r, theta, phi; |
| 62 | + Spherical(float r, float theta, float phi) { |
| 63 | + this.r = r; |
| 64 | + this.theta = theta; |
| 65 | + this.phi = phi; |
| 66 | + } |
| 67 | +} |
| 68 | + |
| 69 | +Spherical spherical(float x, float y, float z) { |
| 70 | + float r = sqrt(x*x + y*y + z*z); |
| 71 | + float theta = atan2( sqrt(x*x+y*y), z); |
| 72 | + float phi = atan2(y, x); |
| 73 | + return new Spherical(r, theta, phi); |
| 74 | +} |
| 75 | + |
| 76 | +void draw() { |
| 77 | + background(0); |
| 78 | + rotateX(PI/4); |
| 79 | + rotateY(-PI/3); |
| 80 | + for (PVector v : mandelbulb) { |
| 81 | + stroke(255); |
| 82 | + strokeWeight(1); |
| 83 | + point(v.x*200, v.y*200, v.z*200); |
| 84 | + } |
| 85 | +} |
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