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3d.js
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// import * as THREE from './threejs/three.module.js';
// import { OrbitControls } from './threejs/OrbitControls.js';
// import * as Crop from './crop.js';
const loadManager = new THREE.LoadingManager();
const loader = new THREE.TextureLoader(loadManager);
const loader2 = new THREE.TextureLoader();
// const materials = [
// new THREE.MeshBasicMaterial({ map: loader.load('resources/1.jpg') }),
// new THREE.MeshBasicMaterial({ map: texture }),
// new THREE.MeshBasicMaterial({ map: loader.load('resources/eye.jpg') }),
// new THREE.MeshBasicMaterial({ map: loader.load('resources/facebook.png') }),
// new THREE.MeshBasicMaterial({ map: loader.load('resources/pintrest.png') }),
// new THREE.MeshBasicMaterial({ map: loader.load('resources/windows.png') }),
// ];
const materials = [
new THREE.MeshBasicMaterial({color: 0xa97835}),
new THREE.MeshBasicMaterial({color: 0xa97835}),
new THREE.MeshBasicMaterial({color: 0x000000}),
new THREE.MeshBasicMaterial({color: 0xa97835}),
new THREE.MeshBasicMaterial({color: 0xa97835}),
new THREE.MeshBasicMaterial({color: 0xa97835}),
];
var canvas = document.getElementById("canvas3d");
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, canvas.innerWidth / canvas.innerHeight, 0.1, 1000);
var renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
renderer.setSize(canvas.innerWidth, canvas.innerHeight);
camera.position.set( -4, 4, 10 );
function createLights() {
const ambientLight = new THREE.HemisphereLight(
0xddeeff, // sky color
0x202020, // ground color
5, // intensity
);
const mainLight = new THREE.DirectionalLight( 0xffffff, 2 );
mainLight.position.set( 10, 10, 10 );
scene.add( ambientLight, mainLight );
}
// createLights();
var domEvents = new THREEx.DomEvents(camera, renderer.domElement)
let cube = null;
let controls = new OrbitControls(camera, renderer.domElement);
//controls.addEventListener( 'change', render ); // call this only in static scenes (i.e., if there is no animation loop)
controls.enableDamping = true; // an animation loop is required when either damping or auto-rotation are enabled
controls.dampingFactor = 0.25;
controls.screenSpacePanning = false;
controls.minDistance = 1;
controls.maxDistance = 5;
controls.maxPolarAngle = Math.PI;
var selectedFaceIndex = -1;
var geometry = new THREE.CubeGeometry(1, 1.8, 0.5);
cube = new THREE.Mesh(geometry, materials);
camera.position.z = 5;
scene.add(cube);
domEvents.addEventListener(cube, 'click', function (event) {
const index = event.intersect.face.materialIndex;
const color = event.target.material[index].map ? 0xffffff : 0xa97835;
if (index === selectedFaceIndex) {
event.target.material[selectedFaceIndex].color.set(color);
selectedFaceIndex = -1;
}
else {
if (selectedFaceIndex !== -1) {
event.target.material[selectedFaceIndex].color.set(color);
}
selectedFaceIndex = event.intersect.face.materialIndex;
event.target.material[selectedFaceIndex].color.set(0x4287f5)
}
}, false)
// loadManager.onLoad = () => {
// }
var animate = function () {
requestAnimationFrame(animate);
if (resizeRendererToDisplaySize(renderer)) {
const canvas = renderer.domElement;
camera.aspect = canvas.clientWidth / canvas.clientHeight;
camera.updateProjectionMatrix();
}
controls.update();
// light.position.copy( camera.position );
// cube.rotation.x += 0.01;
// cube.rotation.y += 0.01;
renderer.render(scene, camera);
};
function resizeRendererToDisplaySize(renderer) {
const canvas = renderer.domElement;
const width = canvas.clientWidth;
const height = canvas.clientHeight;
const needResize = canvas.width !== width || canvas.height !== height;
if (needResize) {
renderer.setSize(width, height, false);
}
return needResize;
}
animate();
const textures = {};
const faceToImageMap = {};
function setTexture() {
if (selectedFaceIndex < 0) return;
const image = getSelectedImageData();
if (!(image.id in textures)) textures[image.id] = loader2.load(image.data);
textures[image.id].center.set(.5, .5);
cube.material[selectedFaceIndex].map = textures[image.id];
// cube.material[selectedFaceIndex].map.needsUpdate = true;
cube.material[selectedFaceIndex].needsUpdate = true;
faceToImageMap[selectedFaceIndex] = image.id;
cube.material[selectedFaceIndex].color.set(0xffffff);
selectedFaceIndex = -1;
}
function rotate() {
if(!(selectedFaceIndex in faceToImageMap)) return;
const angle = parseInt(document.getElementById('angleInput').value || 10);
textures[faceToImageMap[selectedFaceIndex]].rotation += THREE.Math.degToRad(angle);
textures[faceToImageMap[selectedFaceIndex]].needsUpdate = true;
}
document.getElementById("myBtn").addEventListener("click", rotate);
document.getElementById("setBtn").addEventListener("click", setTexture);