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web/scripts/catchgame.js

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let basket = document.getElementById('basket');
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let object = document.getElementById('object');
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let scoreDisplay = document.getElementById('score');
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let gameContainer = document.getElementById('gameContainer');
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let score = 0;
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let objectFallingSpeed = 2;
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let gameWidth = gameContainer.offsetWidth;
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let basketWidth = basket.offsetWidth;
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window.addEventListener('keydown', function(event) {
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let basketLeft = basket.offsetLeft;
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if (event.key === 'ArrowLeft' && basketLeft > 0) {
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basket.style.left = (basketLeft - 20) + 'px';
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} else if (event.key === 'ArrowRight' && basketLeft < (gameWidth - basketWidth)) {
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basket.style.left = (basketLeft + 20) + 'px';
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}
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});
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function dropObject() {
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let objectLeft = Math.floor(Math.random() * (gameWidth - object.offsetWidth));
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object.style.left = objectLeft + 'px';
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object.style.top = '-30px';
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let fallingInterval = setInterval(function() {
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let objectTop = object.offsetTop;
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object.style.top = objectTop + objectFallingSpeed + 'px';
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let basketLeft = basket.offsetLeft;
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let basketTop = basket.offsetTop;
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if (objectTop + object.offsetHeight >= basketTop &&
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objectTop + object.offsetHeight <= basketTop + basket.offsetHeight &&
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objectLeft + object.offsetWidth >= basketLeft &&
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objectLeft <= basketLeft + basketWidth) {
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clearInterval(fallingInterval);
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score += 1;
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scoreDisplay.innerText = 'Score: ' + score;
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if (score % 10 === 0) {
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changeColors();
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}
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if (score % 10 === 0) {
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increaseSpeed();
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}
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dropObject();
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}
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if (objectTop > gameContainer.offsetHeight) {
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clearInterval(fallingInterval);
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alert('Game Over! Final Score: ' + score);
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resetGame();
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}
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}, 20);
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}
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function getRandomColor() {
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const letters = '0123456789ABCDEF';
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let color = '#';
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for (let i = 0; i < 6; i++) {
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color += letters[Math.floor(Math.random() * 16)];
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}
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return color;
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}
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function changeColors() {
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const randomBasketColor = getRandomColor();
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const randomObjectColor = getRandomColor();
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const randomBorderColor = getRandomColor();
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basket.style.backgroundColor = randomBasketColor;
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object.style.backgroundColor = randomObjectColor;
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gameContainer.style.borderColor = randomBorderColor;
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}
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function increaseSpeed() {
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objectFallingSpeed += 0.5;
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}
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function resetGame() {
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score = 0;
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objectFallingSpeed = 3;
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scoreDisplay.innerText = 'Score: ' + score;
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dropObject();
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}
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dropObject();

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