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Arcadio Garcia Salvadores
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Blog now hosted under the main webpage
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_config.yml

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@@ -11,8 +11,8 @@ email: [email protected]
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description: > # this means to ignore newlines until "baseurl:"
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The official blog for the Clockwork game development platform.
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Learn how to make awesome modular multiplatform games using JavaScript.
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baseurl: "/ClockworkBlog" # the subpath of your site, e.g. /blog
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url: "https://clockworkdev.github.io/ClockworkBlog" # the base hostname & protocol for your site
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baseurl: "/blog" # the subpath of your site, e.g. /blog
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url: "http://clockwork.js.org/blog" # the base hostname & protocol for your site
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twitter_username: clockworkjs
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github_username: ClockworkDev
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_posts/2017-6-10-mouse.md

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@@ -38,7 +38,7 @@ The `mouse` object you just created will trigger the `click` event whenever the
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Just like that, you can add your own logic to process the mouse input.
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Maybe, instead of knowing when the mouse is clicked and its coordinates, you are interested in detecting when the mouse hovers and clicks on other objects in your game. The mouse component provides a second way of detecting input more suited for those scenarios. If you also add the [pointBoxCollisionPackage](https://clockworkdev.github.io/ClockworkBlog/collisions/packages/2017/06/10/pointBoxCollision2D.html), you can detect when the mouse hovers and clicks specific objects, just like this:
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Maybe, instead of knowing when the mouse is clicked and its coordinates, you are interested in detecting when the mouse hovers and clicks on other objects in your game. The mouse component provides a second way of detecting input more suited for those scenarios. If you also add the [pointBoxCollisionPackage]({{ site.baseurl }}{% post_url 2017-6-10-pointBoxCollision2D %}), you can detect when the mouse hovers and clicks specific objects, just like this:
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{% highlight js %}

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