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interval_tools.cpp
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#include "ibex.h"
#include "vibes.h"
#include "interval_tools.h"
using namespace ibex;
using namespace std;
/*_____________________________________
useful functions for bisection of intervals and boxes*/
Interval left(const Interval& x){
if (x.is_empty()){
return Interval(Interval::EMPTY_SET);
}
return Interval(x.lb(), x.mid());
}
Interval right(const Interval& x){
if (x.is_empty()){
return Interval(Interval::EMPTY_SET);
}
return Interval(x.mid(), x.ub());
}
IntervalVector left(const IntervalVector& X){
IntervalVector newX(2);
if (X.is_empty()){
return newX.empty(2);
}
if (X[0].diam() > X[1].diam()){
newX[0] = left(X[0]);
newX[1] = X[1];
return newX;
}
newX[0] = X[0];
newX[1] = left(X[1]);
return newX;
}
IntervalVector right(const IntervalVector& X){
IntervalVector newX(2);
if (X.is_empty()){
return newX.empty(2);
}
if (X[0].diam() > X[1].diam()){
newX[0] = right(X[0]);
newX[1] = X[1];
return newX;
}
newX[0] = X[0];
newX[1] = right(X[1]);
return newX;
}
//__________________________________________
void paving(IntervalVector X, vector<SepInter*> listSep, vector<IntervalVector>& listBoxes, double epsilon){
if (X.is_empty()){
return;
}
else if (X.max_diam() < epsilon){
return;
}
IntervalVector XinEnd(2);
IntervalVector XoutEnd(2);
IntervalVector Xin = X;
IntervalVector Xout = X;
IntervalVector maybeBox(2);
vector<IntervalVector> listXout;
vector<IntervalVector> listXin;
for (int i = 0; i < listSep.size(); i++){
listSep[i]->SepInter::separate(Xin, Xout);
listXout.push_back(Xout);
listXin.push_back(Xin);
Xin = X;
Xout = X;
}
XoutEnd = listXout[0];
XinEnd = listXin[0];
//compute the union of separators
for (int i = 1; i < listXout.size(); i++ ){
XoutEnd = XoutEnd | listXout[i];
XinEnd = XinEnd & listXin[i];
}
IntervalVector newBox(2);
IntervalVector* ListComplementary;
int size = XoutEnd.complementary(ListComplementary);
for ( int i = 0; i < size; i++){
newBox = ListComplementary[i]&X;
if ( !newBox.is_empty() and newBox.volume() > 1e-15){
listBoxes.push_back(newBox);
vibes::drawBoxes({{newBox[0].lb(), newBox[0].ub(), newBox[1].lb(), newBox[1].ub()}}, "[cyan]");
}
}
vibes::drawBoxes({{XoutEnd[0].lb(), XoutEnd[0].ub(), XoutEnd[1].lb(), XoutEnd[1].ub()}}, "[red]");
maybeBox = XinEnd & XoutEnd;
vibes::drawBoxes({{maybeBox[0].lb(), maybeBox[0].ub(), maybeBox[1].lb(), maybeBox[1].ub()}}, "[yellow]");
paving(left(maybeBox), listSep, listBoxes, epsilon);
paving(right(maybeBox), listSep, listBoxes, epsilon);
}
void createSepBorder(vector<vector<double>> border, vector <SepInter*> &listSep, IntervalVector boatInitPos, Interval T){
Variable vx, vy;
Function* pf1;
Function* pf2;
Function* pf3;
Function* pf4;
SepFwdBwd* pSep1;
SepFwdBwd* pSep2;
SepFwdBwd* pSep3;
SepFwdBwd* pSep4;
SepInter* pSep;
for (int i = 0; i < border.size(); i++){
pf1 = new Function(vx, vy, ((border[i][0] - (vx*T.ub() + boatInitPos[0]))*(border[i][1] - boatInitPos[1]) -
(border[i][1] - (vy*T.ub() + boatInitPos[1]))*(border[i][0] - boatInitPos[0]))*
((border[(i+1)%border.size()][0] - (vx*T.ub() + boatInitPos[0]))*(border[(i+1)%border.size()][1] - boatInitPos[1]) -
(border[(i+1)%border.size()][1] - (vy*T.ub() + boatInitPos[1]))*(border[(i+1)%border.size()][0] - boatInitPos[0]))
);
pf2 = new Function(vx, vy, ((border[(i+1)%border.size()][0] - border[i][0])*(border[i][1] - boatInitPos[1]) -
(border[(i+1)%border.size()][1] - border[i][1])*(border[i][0] - boatInitPos[0]))*
((border[(i+1)%border.size()][0] - border[i][0])*(border[i][1] - (vy*T.ub() + boatInitPos[1])) -
(border[(i+1)%border.size()][1] - border[i][1])*(border[i][0] - (vx*T.ub() + boatInitPos[0])))
);
// seems to work, but not sure about that
pf3 = new Function(vx, vy, ibex::max(abs(ibex::max(border[i][0], border[(i+1)%border.size()][0]) - ibex::max(boatInitPos[0].ub(), vx*T.ub() + boatInitPos[0].ub())), sqrt(sqr(ibex::min(boatInitPos[0].lb(), vx*T.ub() + boatInitPos[0].lb()) - ibex::min(border[i][0], border[(i+1)%border.size()][0])))) -
ibex::max(ibex::max(border[i][0], border[(i+1)%border.size()][0]) - ibex::min(border[i][0], border[(i+1)%border.size()][0]), ibex::max(boatInitPos[0].ub(), vx*T.ub() + boatInitPos[0].ub()) - ibex::min(boatInitPos[0].lb(), vx*T.ub() + boatInitPos[0].lb()))
);
pf4 = new Function(vx, vy, ibex::max(abs(ibex::max(border[i][1], border[(i+1)%border.size()][1]) - ibex::max(boatInitPos[1].ub(), vy*T.ub() + boatInitPos[1].ub())), sqrt(sqr(ibex::min(boatInitPos[1].lb(), vy*T.ub() + boatInitPos[1].lb()) - ibex::min(border[i][1], border[(i+1)%border.size()][1])))) -
ibex::max(ibex::max(border[i][1], border[(i+1)%border.size()][1]) - ibex::min(border[i][1], border[(i+1)%border.size()][1]), ibex::max(boatInitPos[1].ub(), vy*T.ub() + boatInitPos[1].ub()) - ibex::min(boatInitPos[1].lb(), vy*T.ub() + boatInitPos[1].lb()))
);
pSep1 = new SepFwdBwd(*pf1, LEQ);
pSep2 = new SepFwdBwd(*pf2, LEQ);
pSep3 = new SepFwdBwd(*pf3, LEQ);
pSep4 = new SepFwdBwd(*pf4, LEQ);
pSep = new SepInter(*pSep1, *pSep2, *pSep3, *pSep4);
listSep.push_back(pSep);
}
}
bool collisionCondition(Interval v, Interval x0, Interval y0, double th, Interval vi, Interval xi, Interval yi, Interval thi, Interval t){
Interval C1, C2, C3;
C1 = (v*cos(th)-vi*cos(thi))*t+x0-xi;
C2 = (v*sin(th)-vi*sin(thi))*t+y0-yi;
C3 = (v*sin(th)-vi*sin(thi))*(x0-xi)-(v*cos(th)-vi*cos(thi))*(y0-yi);
if (C1.contains(0) and C2.contains(0) and C3.contains(0)){
return 1;
}
else{
return 0;
}
}
bool crossBorder(Interval v, Interval x0, Interval y0, double th, double t, vector<double> border1, vector<double> border2){
Interval C1, C2;
IntervalVector C3(2);
/*
double C3, C4;
*/
C1 = ((border1[0] - (v*cos(th)*t + x0))*(border1[1] - y0) -
(border1[1] - (v*sin(th)*t + y0))*(border1[0] - x0))*
((border2[0] - (v*cos(th)*t + x0))*(border2[1] - y0) -
(border2[1] - (v*sin(th)*t + y0))*(border2[0] - x0));
C2 = ((border2[0] - border1[0])*(border1[1] - y0) -
(border2[1] - border1[1])*(border1[0] - x0))*
((border2[0] - border1[0])*(border1[1] - (v*sin(th)*t + y0)) -
(border2[1] - border1[1])*(border1[0] - (v*cos(th)*t + x0)));
/*
C3 = max(abs(max(border1[0], border2[0]) - max(x0.ub(), (v*cos(th)*t + x0).ub())), abs(min(x0.lb(), (v*cos(th)*t + x0).lb()) - min(border1[0], border2[0]))) -
max(max(border1[0], border2[0]) - min(border1[0], border2[0]), max(x0.ub(), (v*cos(th)*t + x0).ub()) - min(x0.lb(), (v*cos(th)*t + x0).lb()));
C4 = max(abs(max(border1[1], border2[1]) - max(y0.ub(), (v*sin(th)*t + y0).ub())), abs(min(y0.lb(), (v*sin(th)*t + y0).lb()) - min(border1[1], border2[1]))) -
max(max(border1[1], border2[1]) - min(border1[1], border2[1]), max(y0.ub(), (v*sin(th)*t + y0).ub()) - min(y0.lb(), (v*sin(th)*t + y0).lb()));
*/
IntervalVector boatInitPos(2);
IntervalVector finalPos(2);
IntervalVector borderBox1(2);
IntervalVector borderBox2(2);
borderBox1[0] = Interval(border1[0]);
borderBox1[1] = Interval(border1[1]);
borderBox2[0] = Interval(border2[0]);
borderBox2[1] = Interval(border2[1]);
boatInitPos[0] = x0;
boatInitPos[1] = y0;
finalPos[0] = v*cos(th)*t + x0;
finalPos[1] = v*sin(th)*t + y0;
C3 = (borderBox1 | borderBox2) & (boatInitPos | finalPos);
if (C1.overlaps(Interval::NEG_REALS) and C2.overlaps(Interval::NEG_REALS) and !C3.is_empty()/*and C3 <= 0 and C4 <= 0*/){
return 1;
}
else{
return 0;
}
}
double midPointDistance(IntervalVector X, IntervalVector Y){
return sqrt(pow(X.mid()[0] - Y.mid()[0], 2) + pow(X.mid()[1] - Y.mid()[1], 2));
}
IntervalVector findClosest(vector<IntervalVector> listBoxes, IntervalVector boatSpeed){
double dist = 1000000000;
IntervalVector outputBox(2);
for ( int i = 0; i < listBoxes.size(); i++){
if (midPointDistance(boatSpeed, listBoxes[i]) < dist){
dist = midPointDistance(boatSpeed, listBoxes[i]);
outputBox = listBoxes[i];
}
}
return outputBox;
}