You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
We don't resolve board movement currently in a structured way. We just redrop rando tiles for the ones we want to replace. This occurs in the Event Resolution Engine (ERE) currently at the end of MonsterTurnEvent logic. Breaking this into its own event phase would allow for custom movement logic.
Re-dropping a tile as another Tile face logic is currently kept on the TileGrid.
No description provided.
The text was updated successfully, but these errors were encountered: