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How would I create a background tile type? #96

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Creighcl opened this issue Aug 11, 2023 · 1 comment
Open

How would I create a background tile type? #96

Creighcl opened this issue Aug 11, 2023 · 1 comment

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@Creighcl
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  • mark solved spots
  • an altar that you can't let an acolyte reach or an effect goes off
  • conveyor belts slide things after moves
  • portal or flame space to move/destroy tiles
@Creighcl
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Creighcl commented Sep 1, 2024

Not Solved.

We don't resolve board movement currently in a structured way. We just redrop rando tiles for the ones we want to replace. This occurs in the Event Resolution Engine (ERE) currently at the end of MonsterTurnEvent logic. Breaking this into its own event phase would allow for custom movement logic.

Re-dropping a tile as another Tile face logic is currently kept on the TileGrid.

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