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Tile class is generic for both Monster and Resource tiles. Could totally create a TileTransformEvent and fire that off. Choose the target, provide the source and the new TileType.
This manipulation would have to occur in the Resolution loop somewhere. Does it happen instead of attacking? Don't have a system for monster variety yet, Not Solved.. but currently monsters do effects during MonsterTurnEvent. Could very easily have an effect fire there.
spawn other monsters, turn shields to slag, swap tiles to "move"
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